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  1. Earlier
  2. Stream 3/8/2019 The stream today was overall a recognition of a lot of the delays, and respectfully hopeful for the future of the MMORPG. I think that the stream unlike the article was properly contrite. Steven had to bite his lip and accept that the game would at this point be delayed to at earliest 2020. I think this is a recognition that a lot of the community needed him to make in front of an audience. This stream largely involved the new "directors letter" released yesterday. A few brief highlights: This month they will release more information about nodes They will be weekly releases from Margret, and Toast going forward. The Stream showed video of pre-recorded staged castle siege combat between players. They will be hiring more staff going forward to reach the goals they set from 2018. Going back to using Paypal as the payment method. As we go forward in the future they will replace the concept art on the store with models in the game engine. The currency embers is because of the goddess of life (dealing with the Phoenix).
  3. Stream 3/8/2019 The stream today was overall a recognition of a lot of the delays, and respectfully hopeful for the future of the MMORPG. I think that the stream unlike the article was properly contrite. Steven had to bite his lip and accept that the game would at this point be delayed to at earliest 2020. I think this is a recognition that a lot of the community needed him to make in front of an audience. This stream largely involved the new "directors letter" released yesterday. A few brief highlights: This month they will release more information about nodes They will be weekly releases from Margret, and Toast going forward. The Stream showed video of pre-recorded staged castle siege combat between players. They will be hiring more staff going forward to reach the goals they set from 2018. Going back to using Paypal as the payment method. As we go forward in the future they will replace the concept art on the store with models in the game engine. The currency embers is because of the goddess of life (dealing with the Phoenix). View full article
  4. Bell

    Directors Letter

    Directors Letter The long awaited Developer Letter came out March 5, 2019 in the late evening. The letter came with some disappointment: Alpha 1 has been pushed back to an unstated time from Q2 2019 There currently is no timeline going forward until they feel confident giving us release times. They have been working diligently to hire the staff projections of 100 more staffers since the fall 2018, but haven't managed to get that staff (this has resulted in some delays). Theres no projected date for the assets to appear on peoples accounts on the website Theres no projected date for the websites pictures missing to be filled in Theres no projected date for the forums However, all this said there was some positive: Margret and Toast will be making regular leaks weekly to the community going forward. They are recognizing the delays that the project is having. They are recognizing the issues that have developed over the last few months. **Below is the letter: Glorious Ashes Community! It has been a quick start to the new year for us at Intrepid Studios and I wanted to take a moment to talk about the continued growth of the studio, what we’ve learned, and expectations moving forward. INTREPID CONTINUES TO GROW We’ve had a great first part of the new year when it comes to hiring. We’ve brought on board fifteen new full time employees in the last few months, including Margaret Krohn and Sarah Flanagan who are helping bridge the gap between communication of the development of the game to the community and vice versa. Beginning this month, you will start to see regular content updates on our road to Alpha One. We also brought onboard some new producers, programmers, and artists. I continue to look for the greatest talent that our industry has to offer. Developers who share a passion and love for the MMORPG genre and have the experience to back it up. You can check out these fresh talented people below. As you may know, our goal was to reach between 80-100 developers at the San Diego studio by the end of 2018. We missed this hiring goal and are doubling our efforts to recruit the best talent available during the next few months. We are working with our new recruiters and aiming to fill our other positions that are available with haste. (If you’re a qualified and passionate Game Developer, and a position is not listed, please feel free to send your resume and cover letter to jobs@intrepidstudios.com.) Construction is underway at our new studio location, with over 21,000 sq ft of studio space dedicated to creating the best MMORPG possible. Our previously chosen location was no longer viable due to reasons outside of our control. Intrepid is expanding fast to accommodate one of the most ambitious projects in development and during this expansion we are planning for the future. It is one thing to build the MMORPG of our dreams, and another to plan our regular expansions and content updates post launch. STATE OF THE GAME The state of Ashes is STRONG. We have been hard at work developing the systems and world that we cannot wait to play with you. We’ve learned a lot from our Ashes of Creation Apocalypse testing, a lot that pertains to what needs to be changed in anticipation for Alpha One of the MMORPG, and we’ve been focusing on those issues and those changes. ASHES OF CREATION - MMORPG Development towards Alpha One continues to make good progress, and we are focusing on delivering an experience worthy of the name Ashes of Creation. We have a lot of very talented developers working around the clock and across the world on Ashes. We are one of the most ambitious MMORPGs to come around in a long time, and we intend on delivering the experience of our lifetimes. The core principle with the development of Ashes of Creation is getting it right, and our measurement of success is delivering on the vision that you signed up for. We are here to release the game that will make us all proud. We know that the sentiment from the community is to not rush something, or release something that doesn’t meet all of your expectations. With the addition of our new community team, you will begin to see new content and regular weekly updates on the progress of the MMORPG, and our journey to Alpha One. ASHES OF CREATION APOCALYPSE - TESTING GROUND We began beta testing for Apocalypse in December 2018. Apocalypse, which was originally Alpha One Phase 1, was developed to address concerns about our combat system, and specifically the integration of action combat into our hybrid combat system for Ashes of Creation the MMORPG. When we were planning our production schedule, we desired design data from skill usage, reticle accuracies, camera POV, high battlefield player populations, hit-scan and projectile designs, active dodge and evasions, and much more. We wanted to do all of this with a design that could be quickly implemented and adjusted as needed, without needing the entirety of Alpha One’s intended systems completed. The first deployable mode for Apocalypse which allowed testing as early as possible, was the Battle Royale mode. It was something that did not require many additional underlying systems, it was shown to be an enjoyable game mode, and was a perfect opportunity to begin laying the foundation for our new account services and matchmaking backend for the in-game arena systems. We also wanted to use our proprietary and patented server backend that is intended to accommodate the mass number of players we will see in the MMORPG at node and castle sieges. During the testing of Alpha One Phase 1, it became quite unclear for those not following the project to understand that the Battle Royale was an atmosphere designed to test the aforementioned systems and services. In an attempt to alleviate that confusion, we decided to brand it away from the MMORPG, since it wasn't clear enough for those less informed about the project why we were working on it, and how it related to the development of the MMORPG. This of course had a secondary effect that caused concern about the direction of the project being focused on creating a Battle Royale. Testing of Apocalypse successfully revealed the need for some architectural refactoring that we’re glad we were able to spot early on, and while development is split into separate departments that continue forward despite the needed rearchitecting (engineering, design, art, etc.), some of these issues needed rebuilding from the ground up as you’ll see outlined below. WEBSITE, FORUMS, CUSTOMER SERVICE, AND ECOMMERCE In December 2018, during the rollout of our open beta testing for Apocalypse we discovered several issues that affected our web, platform, and account services. With over 2 million visitors to our new website in the last week of December, many of our scalable solutions that were designed to handle that type of traffic, experienced some issues. On February 21, 2019, we did an AWS (Amazon Web Services) migration that solved several of these issues, and we have some new deployments that will include our SSO (Single Sign On) solution that is intended to be utilized for multiple web portals – launcher, website, forums, and other services we have planned. We are also working on changing components of our ecommerce platform for the store, future shop components, and subscription features that will be utilized for the MMORPG. I’ve heard your feedback regarding the customer service and performance of the payment processor Xsolla and have decided we will be moving away from it, but it will take time to integrate Stripe and PayPal in its place. THE FUTURE The future is bright and filled with exciting new adventures for both Intrepid and our Glorious Community. As we move towards our future testing periods, we have taken your feedback regarding development updates, and moving forward we will be focused on updating you more frequently with a look into our progress on systems and designs. Part of what I have tasked Margaret and Sarah with is defining a Content Roadmap that highlights the project’s development and what goes on behind the scenes. ASHES OF CREATION - MMORPG Our goal of reaching Alpha One in Q2 of 2019 for the MMORPG relied heavily on the architecture and backend work that Apocalypse was testing. In our last open stress test on February 7, 2019, we tested out some of our new infrastructure. This test was successful and allowed us to field 200 players in a single area with good performance on the server side. This was a great success, but we are going bigger for the massive battles we want in Ashes. The core point with Ashes of Creation, is making sure that it is done right. As a result of some of the needed changes from what we learned in testing Apocalypse, we will be pushing Alpha One back from the Q2 goal we had previously announced. We will be working on implementing these changes so we will be ready for the nearly 10,000 testers we have in Alpha One. We will be focusing on these changes to ensure that we are hitting the goals we want prior to Alpha One, and when we feel we are ready, we will share the new Alpha One date. I know you want a new date, and we’d love to be able to give a new date now, but we don’t want to throw one out there and have to take it back. The trust of our community is dear to us, and so we must be careful in promising what we can deliver. This means that when we do give you a new date, you can be assured that it is one that we have ultimate confidence in. In that spirit, we can say that this is not a delay in terms of years, but in terms of months, and that Alpha One will be in your hands before you know it! One of the great things about our project is the ability for you, our community, to look into the development of a game this size. Ashes of Creation is a massive, moving bundle of nearly an infinite number of parts. The reason why so many studios keep that window into development shut is because during the lifecycle of development things can be adjusted, and dates can change. Development is a very fluid and iterative process, especially on a project like Ashes. Moving forward, we will continue working hard on preparing for Alpha One, and giving you greater sight into the development of the systems and mechanics that go into creating what will be the greatest MMORPG. During these next few months, we’ll be working on the following for Alpha One: Backend infrastructure and netcode changes New Launcher preparation Performance improvements and optimizations Continued castle siege development and testing Continued character, animation, and environment art Continued system, UI, and content implementation ASHES OF CREATION APOCALYPSE - TESTING GROUND The data that we receive with Apocalypse is invaluable as an early testing grounds for many systems we are developing for Ashes of Creation. With Apocalypse, we want to get the Battle Royale game mode ready to be in a state where we can have it up and running 24/7. This requires us to finish the changes necessary from the testing done in December and January, but once it’s ready, it will allow us to gather a great deal more data, and to stress our backend infrastructure in ways that will prepare us for the MMORPG. Testing and development on Castle Sieges and Horde mode took a backseat to the fixes and refactoring that was necessary to address some of the data we saw from the early Battle Royale testing. Moving forward we will continue to work on those modes and will update you with testing times. With regards to the Compendium when we do reopen the servers, we’ll be resetting the time to zero as if we were at week one, but you’ll keep your level and rewards associated with those levels. As a reminder to those who are new, anything cosmetics you earn in Apocalypse will also be available on your Ashes of Creation MMORPG account when the game launches. During these next few months, we’ll be working on the following for Apocalypse: Integrate with the new backend infrastructure and netcode changes Integrate with the new launcher Continued implementation of Castle Siege and Horde game mode development - design, UI, animation, environment QA Testing Bug fixing WEBSITE, FORUMS, CUSTOMER SERVICE, AND ECOMMERCE In January 2019, we brought a new web team on board. It took some time to plan out their production schedule, but now they are caught up to speed and moving forward with changes and fixes that are much needed. We have also hired additional Customer Service representatives and will be cutting down response time for CS tickets. We will be doing the following within the next few months: Decrease the time users spend waiting for their Customer Service tickets to be resolved. Hiring new Customer Service Lead who will aid in creating Customer Service policies and running our new Customer Service Team Hiring new Customer Service Representatives Finalizing the creation of back-end Customer Service Tools Deploying the new referral system and migrating legacy referral data Finalizing SSO solution for forums and reopening forums Removing Xsolla and integrating Stripe and PayPal in its place Fixing website bugs, and planning for new website front-end design EVENTS I decided last week that it is best for the studio not to attend the PAX East event and instead stay focused on development. We do not have a large Marketing Team to help manage the booth, it takes live developers out of the office for that week and can sometimes include another week of downtime recovering. I feel that this time would be better spent working on the game. Although I will be attending the Game Developer Conference (GDC) in San Francisco along with a small group of Intrepid Studios staff in order to further relations regarding business development. Moving forward, we’ll be sharing our event plans earlier with detailed articles on how you can participate in what we have planned. The most memorable experiences of this journey so far for me has been attending these events and meeting our Glorious Community. As we enter into our Alphas and Betas, you can be sure we will be at future shows to meet with our players. CONTENT ROADMAP Our goal is to regularly provide you with updates on the progress of development through videos, articles, and art assets in a more consistent way. Moving forward, and as you may have noticed, we will be utilizing our website (and eventually forums) for official updates and then posting those details to all of our social platforms. We hope that this will make things much easier to follow and allow you to keep up with the latest information regarding Ashes of Creation and Apocalypse. Going forward we are planning to do the following: We will be releasing new art pieces, articles, and a video each month. March 2019 will be nodes focused! We are working on a new video series called Dev Diaries. This series will let you get to know our team of developers, and go over the development of the game, covering a variety of systems - Nodes, Housing, Level Design, World Design, Wall Destruction, Concept Art, Modeling, Animation, and much more. As art is finalized for concepts, NPCs, mounts, armors, environments, and more, we’ll be sharing those assets along with details about them - whether that’s lore or information regarding the systems they’ll interact with. We’ll be releasing more in-depth articles that go into further details regarding the classes, systems, lore, content, and more. Live streams are scheduled for the last Friday of every month at 11:00 a.m. Pacific on Twitch to accommodate for more time zones, and uploaded on the following Saturday to YouTube if you miss it! As a reminder, don’t forget we have our next live stream on Friday, March 8, 2019 at 11:00 a.m. Pacific at All of the above will be provided in a monthly email newsletter if you miss anything. Make sure the contact email you’ve provided in the User Info for your Profile is current so you receive the latest news and updates. Phoenix Initiative meetings will be the last Wednesday of every month at 11:00 a.m. Pacific to accommodate for more time zones, and recordings will be provided to all PI members. We’d like to start doing Fan Art Fridays! We love seeing all the amazing talent from our community. You can submit your fan art to community@intrepidstudios.com, but it must incorporate the following: a high res file, state that you are the creator of the artwork, state that you are allowing us to share your artwork, and provide us your social media links so that we can tag you if we share them on our social channels. All of the above will be provided in a monthly email newsletter if you miss anything. Make sure the contact email you’ve provided in the User Info for your Profile is current so you receive the latest news and updates. Phoenix Initiative meetings will be the last Wednesday of every month at 11:00 a.m. Pacific to accommodate for more time zones, and recordings will be provided to all PI members. We’d like to start doing Fan Art Fridays! We love seeing all the amazing talent from our community. You can submit your fan art to community@intrepidstudios.com, but it must incorporate the following: a high res file, state that you are the creator of the artwork, state that you are allowing us to share your artwork, and provide us your social media links so that we can tag you if we share them on our social channels. When I first set out on the journey to start Intrepid and build an MMORPG that all of us have dreamed of, my focus was on making a game that I could play. A game that I could be sure would elevate the ideas of risk vs reward, meaningful conflicts, no p2w monetization, and put the Massive back in MMORPG. A game that allows players to influence the shape of the world, to build from the ground up their civilization and become a meaningful actor in the stories they want to be part of. During the past 2 years since we first announced Ashes of Creation, our Glorious Community has grown so large, passionate, and supportive that it makes everything the team is working for that much more important. We want to create an experience that you will remember for years to come. We are committed to making an epic MMORPG and doing it right. Going forward, I will be writing a letter each quarter to keep you abreast of our progress, and goals. This is a community effort. Your participation and commitment to our development is what keeps us going! Thank you for your time and continued love and support. I look forward to seeing you in game soon. --Steven Sharif
  5. Bell

    Directors Letter The long awaited Developer Letter came out March 5, 2019 in the late evening. The letter came with some disappointment: Alpha 1 has been pushed back to an unstated time from Q2 2019 There currently is no timeline going forward until they feel confident giving us release times. They have been working diligently to hire the staff projections of 100 more staffers since the fall 2018, but haven't managed to get that staff (this has resulted in some delays). Theres no projected date for the assets to appear on peoples accounts on the website Theres no projected date for the websites pictures missing to be filled in Theres no projected date for the forums However, all this said there was some positive: Margret and Toast will be making regular leaks weekly to the community going forward. They are recognizing the delays that the project is having. They are recognizing the issues that have developed over the last few months. **Below is the letter: Glorious Ashes Community! It has been a quick start to the new year for us at Intrepid Studios and I wanted to take a moment to talk about the continued growth of the studio, what we’ve learned, and expectations moving forward. INTREPID CONTINUES TO GROW We’ve had a great first part of the new year when it comes to hiring. We’ve brought on board fifteen new full time employees in the last few months, including Margaret Krohn and Sarah Flanagan who are helping bridge the gap between communication of the development of the game to the community and vice versa. Beginning this month, you will start to see regular content updates on our road to Alpha One. We also brought onboard some new producers, programmers, and artists. I continue to look for the greatest talent that our industry has to offer. Developers who share a passion and love for the MMORPG genre and have the experience to back it up. You can check out these fresh talented people below. As you may know, our goal was to reach between 80-100 developers at the San Diego studio by the end of 2018. We missed this hiring goal and are doubling our efforts to recruit the best talent available during the next few months. We are working with our new recruiters and aiming to fill our other positions that are available with haste. (If you’re a qualified and passionate Game Developer, and a position is not listed, please feel free to send your resume and cover letter to jobs@intrepidstudios.com.) Construction is underway at our new studio location, with over 21,000 sq ft of studio space dedicated to creating the best MMORPG possible. Our previously chosen location was no longer viable due to reasons outside of our control. Intrepid is expanding fast to accommodate one of the most ambitious projects in development and during this expansion we are planning for the future. It is one thing to build the MMORPG of our dreams, and another to plan our regular expansions and content updates post launch. STATE OF THE GAME The state of Ashes is STRONG. We have been hard at work developing the systems and world that we cannot wait to play with you. We’ve learned a lot from our Ashes of Creation Apocalypse testing, a lot that pertains to what needs to be changed in anticipation for Alpha One of the MMORPG, and we’ve been focusing on those issues and those changes. ASHES OF CREATION - MMORPG Development towards Alpha One continues to make good progress, and we are focusing on delivering an experience worthy of the name Ashes of Creation. We have a lot of very talented developers working around the clock and across the world on Ashes. We are one of the most ambitious MMORPGs to come around in a long time, and we intend on delivering the experience of our lifetimes. The core principle with the development of Ashes of Creation is getting it right, and our measurement of success is delivering on the vision that you signed up for. We are here to release the game that will make us all proud. We know that the sentiment from the community is to not rush something, or release something that doesn’t meet all of your expectations. With the addition of our new community team, you will begin to see new content and regular weekly updates on the progress of the MMORPG, and our journey to Alpha One. ASHES OF CREATION APOCALYPSE - TESTING GROUND We began beta testing for Apocalypse in December 2018. Apocalypse, which was originally Alpha One Phase 1, was developed to address concerns about our combat system, and specifically the integration of action combat into our hybrid combat system for Ashes of Creation the MMORPG. When we were planning our production schedule, we desired design data from skill usage, reticle accuracies, camera POV, high battlefield player populations, hit-scan and projectile designs, active dodge and evasions, and much more. We wanted to do all of this with a design that could be quickly implemented and adjusted as needed, without needing the entirety of Alpha One’s intended systems completed. The first deployable mode for Apocalypse which allowed testing as early as possible, was the Battle Royale mode. It was something that did not require many additional underlying systems, it was shown to be an enjoyable game mode, and was a perfect opportunity to begin laying the foundation for our new account services and matchmaking backend for the in-game arena systems. We also wanted to use our proprietary and patented server backend that is intended to accommodate the mass number of players we will see in the MMORPG at node and castle sieges. During the testing of Alpha One Phase 1, it became quite unclear for those not following the project to understand that the Battle Royale was an atmosphere designed to test the aforementioned systems and services. In an attempt to alleviate that confusion, we decided to brand it away from the MMORPG, since it wasn't clear enough for those less informed about the project why we were working on it, and how it related to the development of the MMORPG. This of course had a secondary effect that caused concern about the direction of the project being focused on creating a Battle Royale. Testing of Apocalypse successfully revealed the need for some architectural refactoring that we’re glad we were able to spot early on, and while development is split into separate departments that continue forward despite the needed rearchitecting (engineering, design, art, etc.), some of these issues needed rebuilding from the ground up as you’ll see outlined below. WEBSITE, FORUMS, CUSTOMER SERVICE, AND ECOMMERCE In December 2018, during the rollout of our open beta testing for Apocalypse we discovered several issues that affected our web, platform, and account services. With over 2 million visitors to our new website in the last week of December, many of our scalable solutions that were designed to handle that type of traffic, experienced some issues. On February 21, 2019, we did an AWS (Amazon Web Services) migration that solved several of these issues, and we have some new deployments that will include our SSO (Single Sign On) solution that is intended to be utilized for multiple web portals – launcher, website, forums, and other services we have planned. We are also working on changing components of our ecommerce platform for the store, future shop components, and subscription features that will be utilized for the MMORPG. I’ve heard your feedback regarding the customer service and performance of the payment processor Xsolla and have decided we will be moving away from it, but it will take time to integrate Stripe and PayPal in its place. THE FUTURE The future is bright and filled with exciting new adventures for both Intrepid and our Glorious Community. As we move towards our future testing periods, we have taken your feedback regarding development updates, and moving forward we will be focused on updating you more frequently with a look into our progress on systems and designs. Part of what I have tasked Margaret and Sarah with is defining a Content Roadmap that highlights the project’s development and what goes on behind the scenes. ASHES OF CREATION - MMORPG Our goal of reaching Alpha One in Q2 of 2019 for the MMORPG relied heavily on the architecture and backend work that Apocalypse was testing. In our last open stress test on February 7, 2019, we tested out some of our new infrastructure. This test was successful and allowed us to field 200 players in a single area with good performance on the server side. This was a great success, but we are going bigger for the massive battles we want in Ashes. The core point with Ashes of Creation, is making sure that it is done right. As a result of some of the needed changes from what we learned in testing Apocalypse, we will be pushing Alpha One back from the Q2 goal we had previously announced. We will be working on implementing these changes so we will be ready for the nearly 10,000 testers we have in Alpha One. We will be focusing on these changes to ensure that we are hitting the goals we want prior to Alpha One, and when we feel we are ready, we will share the new Alpha One date. I know you want a new date, and we’d love to be able to give a new date now, but we don’t want to throw one out there and have to take it back. The trust of our community is dear to us, and so we must be careful in promising what we can deliver. This means that when we do give you a new date, you can be assured that it is one that we have ultimate confidence in. In that spirit, we can say that this is not a delay in terms of years, but in terms of months, and that Alpha One will be in your hands before you know it! One of the great things about our project is the ability for you, our community, to look into the development of a game this size. Ashes of Creation is a massive, moving bundle of nearly an infinite number of parts. The reason why so many studios keep that window into development shut is because during the lifecycle of development things can be adjusted, and dates can change. Development is a very fluid and iterative process, especially on a project like Ashes. Moving forward, we will continue working hard on preparing for Alpha One, and giving you greater sight into the development of the systems and mechanics that go into creating what will be the greatest MMORPG. During these next few months, we’ll be working on the following for Alpha One: Backend infrastructure and netcode changes New Launcher preparation Performance improvements and optimizations Continued castle siege development and testing Continued character, animation, and environment art Continued system, UI, and content implementation ASHES OF CREATION APOCALYPSE - TESTING GROUND The data that we receive with Apocalypse is invaluable as an early testing grounds for many systems we are developing for Ashes of Creation. With Apocalypse, we want to get the Battle Royale game mode ready to be in a state where we can have it up and running 24/7. This requires us to finish the changes necessary from the testing done in December and January, but once it’s ready, it will allow us to gather a great deal more data, and to stress our backend infrastructure in ways that will prepare us for the MMORPG. Testing and development on Castle Sieges and Horde mode took a backseat to the fixes and refactoring that was necessary to address some of the data we saw from the early Battle Royale testing. Moving forward we will continue to work on those modes and will update you with testing times. With regards to the Compendium when we do reopen the servers, we’ll be resetting the time to zero as if we were at week one, but you’ll keep your level and rewards associated with those levels. As a reminder to those who are new, anything cosmetics you earn in Apocalypse will also be available on your Ashes of Creation MMORPG account when the game launches. During these next few months, we’ll be working on the following for Apocalypse: Integrate with the new backend infrastructure and netcode changes Integrate with the new launcher Continued implementation of Castle Siege and Horde game mode development - design, UI, animation, environment QA Testing Bug fixing WEBSITE, FORUMS, CUSTOMER SERVICE, AND ECOMMERCE In January 2019, we brought a new web team on board. It took some time to plan out their production schedule, but now they are caught up to speed and moving forward with changes and fixes that are much needed. We have also hired additional Customer Service representatives and will be cutting down response time for CS tickets. We will be doing the following within the next few months: Decrease the time users spend waiting for their Customer Service tickets to be resolved. Hiring new Customer Service Lead who will aid in creating Customer Service policies and running our new Customer Service Team Hiring new Customer Service Representatives Finalizing the creation of back-end Customer Service Tools Deploying the new referral system and migrating legacy referral data Finalizing SSO solution for forums and reopening forums Removing Xsolla and integrating Stripe and PayPal in its place Fixing website bugs, and planning for new website front-end design EVENTS I decided last week that it is best for the studio not to attend the PAX East event and instead stay focused on development. We do not have a large Marketing Team to help manage the booth, it takes live developers out of the office for that week and can sometimes include another week of downtime recovering. I feel that this time would be better spent working on the game. Although I will be attending the Game Developer Conference (GDC) in San Francisco along with a small group of Intrepid Studios staff in order to further relations regarding business development. Moving forward, we’ll be sharing our event plans earlier with detailed articles on how you can participate in what we have planned. The most memorable experiences of this journey so far for me has been attending these events and meeting our Glorious Community. As we enter into our Alphas and Betas, you can be sure we will be at future shows to meet with our players. CONTENT ROADMAP Our goal is to regularly provide you with updates on the progress of development through videos, articles, and art assets in a more consistent way. Moving forward, and as you may have noticed, we will be utilizing our website (and eventually forums) for official updates and then posting those details to all of our social platforms. We hope that this will make things much easier to follow and allow you to keep up with the latest information regarding Ashes of Creation and Apocalypse. Going forward we are planning to do the following: We will be releasing new art pieces, articles, and a video each month. March 2019 will be nodes focused! We are working on a new video series called Dev Diaries. This series will let you get to know our team of developers, and go over the development of the game, covering a variety of systems - Nodes, Housing, Level Design, World Design, Wall Destruction, Concept Art, Modeling, Animation, and much more. As art is finalized for concepts, NPCs, mounts, armors, environments, and more, we’ll be sharing those assets along with details about them - whether that’s lore or information regarding the systems they’ll interact with. We’ll be releasing more in-depth articles that go into further details regarding the classes, systems, lore, content, and more. Live streams are scheduled for the last Friday of every month at 11:00 a.m. Pacific on Twitch to accommodate for more time zones, and uploaded on the following Saturday to YouTube if you miss it! As a reminder, don’t forget we have our next live stream on Friday, March 8, 2019 at 11:00 a.m. Pacific at All of the above will be provided in a monthly email newsletter if you miss anything. Make sure the contact email you’ve provided in the User Info for your Profile is current so you receive the latest news and updates. Phoenix Initiative meetings will be the last Wednesday of every month at 11:00 a.m. Pacific to accommodate for more time zones, and recordings will be provided to all PI members. We’d like to start doing Fan Art Fridays! We love seeing all the amazing talent from our community. You can submit your fan art to community@intrepidstudios.com, but it must incorporate the following: a high res file, state that you are the creator of the artwork, state that you are allowing us to share your artwork, and provide us your social media links so that we can tag you if we share them on our social channels. All of the above will be provided in a monthly email newsletter if you miss anything. Make sure the contact email you’ve provided in the User Info for your Profile is current so you receive the latest news and updates. Phoenix Initiative meetings will be the last Wednesday of every month at 11:00 a.m. Pacific to accommodate for more time zones, and recordings will be provided to all PI members. We’d like to start doing Fan Art Fridays! We love seeing all the amazing talent from our community. You can submit your fan art to community@intrepidstudios.com, but it must incorporate the following: a high res file, state that you are the creator of the artwork, state that you are allowing us to share your artwork, and provide us your social media links so that we can tag you if we share them on our social channels. When I first set out on the journey to start Intrepid and build an MMORPG that all of us have dreamed of, my focus was on making a game that I could play. A game that I could be sure would elevate the ideas of risk vs reward, meaningful conflicts, no p2w monetization, and put the Massive back in MMORPG. A game that allows players to influence the shape of the world, to build from the ground up their civilization and become a meaningful actor in the stories they want to be part of. During the past 2 years since we first announced Ashes of Creation, our Glorious Community has grown so large, passionate, and supportive that it makes everything the team is working for that much more important. We want to create an experience that you will remember for years to come. We are committed to making an epic MMORPG and doing it right. Going forward, I will be writing a letter each quarter to keep you abreast of our progress, and goals. This is a community effort. Your participation and commitment to our development is what keeps us going! Thank you for your time and continued love and support. I look forward to seeing you in game soon. --Steven Sharif View full article
  6. Bell

    New Armor Skins Thursday February 28th, 2019 These cosmetics were released for public consumption. To those uninitiated they largely re symbol the basic skins provided in the Battle Royal, but with new color changes. This said I'm just making this article short and sweet and posting the images and descriptions that Intrepid posted. GUARD OF THE EFFULGENT MOON Every stitch is a silent prayer: a cry for protection and safety against a harsh world. The soft light is a wordless answer: pass through the night and go in peace. LIVERY OF THE SETTING SUN When blacksmiths work droplets of the setting sun into plate and steel, heroes need not fear the dark, nor blade, nor claw. ELDRITCH TOUCHED REGALIA Only the glow hints of something beyond the leather, stitching, and steel; but those who wear this armor hear the songs of the deep, and know they are guarded by things beyond the ken of mortal men. RUNEWEAVER'S ENSEMBLE The Runeweavers of Verra believe that beauty lies where function meets form. The armor they make finds wanting for neither, and none would dismiss the beauty of their craft. View full article
  7. Bell

    New Armor Skins

    New Armor Skins Thursday February 28th, 2019 These cosmetics were released for public consumption. To those uninitiated they largely re symbol the basic skins provided in the Battle Royal, but with new color changes. This said I'm just making this article short and sweet and posting the images and descriptions that Intrepid posted. GUARD OF THE EFFULGENT MOON Every stitch is a silent prayer: a cry for protection and safety against a harsh world. The soft light is a wordless answer: pass through the night and go in peace. LIVERY OF THE SETTING SUN When blacksmiths work droplets of the setting sun into plate and steel, heroes need not fear the dark, nor blade, nor claw. ELDRITCH TOUCHED REGALIA Only the glow hints of something beyond the leather, stitching, and steel; but those who wear this armor hear the songs of the deep, and know they are guarded by things beyond the ken of mortal men. RUNEWEAVER'S ENSEMBLE The Runeweavers of Verra believe that beauty lies where function meets form. The armor they make finds wanting for neither, and none would dismiss the beauty of their craft.
  8. Whats Really Going on In Ashes of Creation Community So I felt it was about time I write an article here on Ashes of Creation Source that sits down and actually talks to people on the outside looking in, and current members of our community and the Ashes of Creation Community. Trying to be "honest, and clear" about issues. As I believe inside the community or external you can see there are currently "issues". One reason we've not had many articles come out in the past 3-4 months is because little content, streams, and announcements have come out. The community at large didn't embrace the APOC craze, and now streamers outside of the Ashes community who are more generalized MMO streamers are pointing at it as a big mistake. First off for those not savvy to the term "APOC" and its relationship to Ashes of Creation. APOC is the brand name for the Battle Royal, Siege Mode, and Horde mode that were being developed outside of the game. The community was told that they were a way to test functionality of the game before the Alpha 1. Also, that they would have monetized cosmetics, and season passes like "Fortnite" allowing more cosmetics behind a payment. We were told this didn't affect the MMORPG development. Now let me make this clear I am just a community member, not a Content Creator, Phoenix Initiative Member or prithee to any early access information. However, the general feel of the community is that APOC has affected the release of the Alpha 1 MMORPG. The focus on these "side products" instead of of the main project has irritated a large part of the community. 1. The community largely being upset 2. Long time vocal community members, Content Creators (some avoiding making content all together to avoid talking about this situation), and External Influences to paint Intrepid in a negative light. 3. Made it a "i called it" situation for anything outside of there Oct 2019 scheduled road-map. 4. Three months of the forums being down, and website dysfunctional assets missing on shop to this date. 5. The things people bought still not showing up on there account 6. BR, Siege, and Horde mode all 3 offline and Alpha 0/1 offline with nothing to look at or talk about for updates since early January. This all said I think there is a lot of "hope" still in the community. That hope is that a soon to be released directors letter will address the future road-map. This will make more realistic goals for the community at large. Ashes of Creation still can be the savior of the MMORPG world. It must however also come to terms with the promises it has made to the community that it cannot or will not uphold. The longer we keep the bandage on the more the community at large will fester, and become angry and lash out. The sooner we address the issues across the board with: transparent, clear, concise responses the better Intrepid Studios will do. In my humble opinion. Companies only succeed with the communities they develop stand behind them. I for one am still with Intrepid Studios. It is becoming increasingly harder to give people reasons beyond "They expressed the intent to produce the MMORPG I've dreamt of." View full article
  9. Whats Really Going on In Ashes of Creation Community So I felt it was about time I write an article here on Ashes of Creation Source that sits down and actually talks to people on the outside looking in, and current members of our community and the Ashes of Creation Community. Trying to be "honest, and clear" about issues. As I believe inside the community or external you can see there are currently "issues". One reason we've not had many articles come out in the past 3-4 months is because little content, streams, and announcements have come out. The community at large didn't embrace the APOC craze, and now streamers outside of the Ashes community who are more generalized MMO streamers are pointing at it as a big mistake. First off for those not savvy to the term "APOC" and its relationship to Ashes of Creation. APOC is the brand name for the Battle Royal, Siege Mode, and Horde mode that were being developed outside of the game. The community was told that they were a way to test functionality of the game before the Alpha 1. Also, that they would have monetized cosmetics, and season passes like "Fortnite" allowing more cosmetics behind a payment. We were told this didn't affect the MMORPG development. Now let me make this clear I am just a community member, not a Content Creator, Phoenix Initiative Member or prithee to any early access information. However, the general feel of the community is that APOC has affected the release of the Alpha 1 MMORPG. The focus on these "side products" instead of of the main project has irritated a large part of the community. 1. The community largely being upset 2. Long time vocal community members, Content Creators (some avoiding making content all together to avoid talking about this situation), and External Influences to paint Intrepid in a negative light. 3. Made it a "i called it" situation for anything outside of there Oct 2019 scheduled road-map. 4. Three months of the forums being down, and website dysfunctional assets missing on shop to this date. 5. The things people bought still not showing up on there account 6. BR, Siege, and Horde mode all 3 offline and Alpha 0/1 offline with nothing to look at or talk about for updates since early January. This all said I think there is a lot of "hope" still in the community. That hope is that a soon to be released directors letter will address the future road-map. This will make more realistic goals for the community at large. Ashes of Creation still can be the savior of the MMORPG world. It must however also come to terms with the promises it has made to the community that it cannot or will not uphold. The longer we keep the bandage on the more the community at large will fester, and become angry and lash out. The sooner we address the issues across the board with: transparent, clear, concise responses the better Intrepid Studios will do. In my humble opinion. Companies only succeed with the communities they develop stand behind them. I for one am still with Intrepid Studios. It is becoming increasingly harder to give people reasons beyond "They expressed the intent to produce the MMORPG I've dreamt of."
  10. Whats Really Going on In Ashes of Creation Community So I felt it was about time I write an article here on Ashes of Creation Source that sits down and actually talks to people on the outside looking in, and current members of our community and the Ashes of Creation Community. Trying to be "honest, and clear" about issues. As I believe inside the community or external you can see there are currently "issues". One reason we've not has many articles come out in the past 3-4 months is because little content, streams, and announcements have come out. The community at large didn't embrace the APOC craze, and now streamers outside of the Ashes community who are more generalized MMO streamers are pointing at it as a big mistake. First off for those not savvy to the term "APOC" and its relationship to Ashes of Creation. APOC is the brand name for the Battle Royal, Siege Mode, and Horde mode that were being developed outside of the game. They were we were told a way to test functionality of the game before the Alpha 1. Also, they would have monetized cosmetics, and season passes like "Fortnite" allowing more cosmetics behind a payment. This we were told didn't effect the MMORPG development. Now let me make this clear I am just a community member, not a Cotent Creator, Phoenix Initiative Member or prithee to any early access information. However, the general feel of the community is that APOC will effect the time table of the Alpha 1 MMORPG testing, and that the focus on these "side products" instead of as most games test a base structure and add functionality in gradually for testing. This has resulted in: 1. The community largely being upset 2. Long time vocal community members, Content Creators (some avoiding making content all together to avoid talking about this situation), and External Influences to paint Intrepid in a negative light. 3. Made it a "i called it" situation for anything outside of there Oct 2019 scheduled road-map. 4. Three months of the forums being down, and website dysfunctional assets missing on shop to this date. 5. The things people bought still not showing up on there account (I am not showing A photo of this for privacy of the parties who told me about there issues). 6. BR, Siege, and Horde mode all 3 offline and Alpha 0/1 offline with nothing to look at or talk about for updates since early January. This all said I think theirs a lot of "hope" still in the community at large that the directors letter will address the future road-map and make more realistic goals for the community at large, and those outside looking in. Ashes of Creation still can be the savior of the MMORPG world. It must however also come to terms with the promises it has made to the community that it cannot or will not uphold. The longer we keep the bandage on the more the community at large will fester, and become angry and lash out. The sooner we address the issues across the board with: transparent, clear, concise responses the better Intrepid Studios will do. In my humble opinion. Companies only succeed with the communities they develop behind them. I for one am still with Intrepid Studios, but it becomes increasingly harder to say to people reasons beyond "They expressed the intent to produce the MMORPG I've drempt of."
  11. Club_Premium

    The seventh week of the Exodus Entry 1 ~ We Create Our Luck He scrambled for anything he could use as a weapon, a bench, a chair, anything. Saelin's hand closed around a bottle, and he rolled to his feet, straining with his ears to locate the enemy he could not see. He swung the bottle wildly at the darkness that enveloped him, hoping against hope that it would connect. The bottle was nothing compared to a sword or a club, but it would have to do, and if he got lucky, then... Entry 2 ~ Overwhelming Odds As Cay's weapon struck true, she touched the essence flowing about her, and pulled lightning from the sky into the tip of her spear. The noise of the air being torn asunder knocked the Others circling around her away, and the lightning chained from the body of the one she had just pierced to the bodies of all those who threatened her. She slammed the butt of her spear to the ground and the resulting thunderclap launched her into the air, where she observed her enemies and planned her next move. Entry 3 ~ Perfect Practice Day, after day, after day. It was much the same. Theron rose above his other classmates in that he treated each day as its own challenge. Each day he rose with the fire of competition in his belly, willing himself to be stronger, faster, smarter than all the rest. It was in this determination to overcome the day, rather than simply face it, that he learned the lessons that each day brought, however similar those days had been. Entry 4 ~ Timeshifting It felt like the endgame - they were brused, battered, and cornered. It didn't appear likely that any of them would make it out of here alive, but they were determined that as they lived together, the Lightpact would fall together. And so it was that Eremus, clever, clever Eremus unclasped his necklace, said a few words of magic, and threw it to the ground at their feet. Suddenly, the whole world shifted and melted together, and then reformed itself. Their wounds were gone and the grime and dirt of the day went missing from their clothes. Eremus smiled the only way he knew how, and said, "Shall we try this again?" Entry 5 ~ What Is a Champion? Champions are all too common creatures these days. When a champion is bested, they cede their title to the one who bested them, and so on and so on. Too many of these so called 'champions' take their place atop a pedestal one day, only to be knocked off the next. What is the source of this phenomenon? In the old days, a champion was truly a champion, and held off all comers for years, decades, and sometimes centuries! That, to me, is the mark of a true champion, the kind of feat that ought to go into our history books. What we see these days is the mark of a societal failure that will surely come to haunt us. Entry 6 ~ Willis' Wonderous Widgets "When the chips are down and you've been left for dead, make sure that you have a restorative potion from Willis' Wonderous Widgets and General Store in your back pocket. It will close those wounds, get you back on your feet, and keep that pesky Death at the doorstep for a little while longer. Need a cleric? Don't go to the temple, come on down to Willis' Wonderous Widgets and General Store! We have restoratives of all shapes and sizes, perfect for any mishaps, mistakes, or missteps! Remember, when you can't count on your friends to help you up, count on Willis' Wonderous Widgets and General Store!" Entry 7 ~ A Simple Device This was new, though in hindsight, it was a wonder no one had come up with the idea sooner. The fundamentals were simple, instead of throwing a glass container full of dragonfire (which was dangerous even in the best of circumstances), launch it safely from a hardened tube that could take an errant explosion or two. The extra functionality of mixing the alchemical components only after a successful launch, and the incorporation of some low level enchantments that gave the vial some extra 'oomph,' suddenly resulted in a devastating weapon that even the lowliest of conscripts could use effectively.
  12. The sixth week of the Exodus Entry 1 ~ A Learning Experience Chasing this group of Others down, it felt like the first time they had the upper hand. Each encounter with the Others thus far had been a fight for their lives, their sanity, their souls. But each battle had taught them something, and the First Light took each lesson to heart. And it was that understanding, more than their weapons, or their armor, or their spells, which gave them the power to fight the Others on their own territory. To not only scrape out another day at life, but to put fear in the hearts of the Others. Entry 2 ~ Deft Hands Lysandre poked his head around the corner, to confirm what his ears heard, which was nothing. The coast was clear. He padded down the hallway, past a number of doors, until he reached the end. It was a wall much the same as the others in this hallway, nondescript and seamless. He removed the glove from his left hand, and felt at the wall, up and down, side to side, with his eyes closed and one ear pointed toward the hallway behind him. And there it was. He pressed the button he could not see, but could feel, and a panel in the wall slid down, giving him access to the treasures behind it. Entry 3 ~ Rallying Cry Theron charged at their front lines, head down, behind his shield, and felt the bone shaking impacts of their missiles, and the heat of their sick green flames. And yet he did not lose his footing, and did not falter. Soon his shield made contact, exploding in a white divine light that threw his first opponent a hundred yards into the air. His longsword, glowing in hallowed spirit, struck out at two more of the Others, cutting deeply and setting them afire. He heard their otherworldly screams, and knew that they felt the anger of Creation. Entry 4 ~ Vermillion Light Roanold was relaxing at his post, in the calm light of the day. The pastoral environment and its distance from the capital meant that the dark rumors coming from that direction felt far away, in some other land, and not relevant to the people who called Grimsale home. His thoughts were interrupted by a faint red glow at the horizon. He squinted, unable to make out what was causing it. Slowly, it rose like another sun, casting the whole vale in a vermillion light. His thoughts became confused, his heart beat another step, and he grabbed his halberd and rushed back into the town, frothing at the mouth, his eyes unseeing. Entry 5 ~ Tower Over Your Enemies The tower was safe, at least for now. The corruption seemed to grow from under the earth, and so the very height of her tower provided some protection against any... changes... to her mind. From her balcony she could see the armies of the Others making their way toward the capital, marching only as fast as the corruption grew. A few words and a moment of singular concentration later, she felt the lines of essence burst from the tips of her fingers, through the air, across the plains, until they reached two of the Others at the vanguard. She severed those lines of essence with a sharp expenditure of will, and they fell to the ground. A pebble in the ocean. Entry 6 ~ Pure Corruption It was madness. It had to be. It's the only way he could describe what was happening outside the town's walls. Hundreds of people, maybe even a thousand or so. They were attacking their fortifications, not with weapons, but with their bare hands and bodies. Their eyes were empty, and some of them... well some of them had strange red crystalline... growths. It felt wrong, what he was being asked to do - these were his countrymen - but there seemed to be no other answer. Their mayor had gone out to talk to the crowd before this frenzy started, but they rushed him, and tore at him, and killed him. So Annoch drew his bow, asked for forgiveness, and fired into the mass of people. Entry 7 ~ To Live Is To Die He had been hiding in the darkness, in this little secret closet, for days now. The world was burning, people were going mad, and there was nowhere to go. And so he hid. As the world burned, he was silent, quiet, like a mouse, moving as little as possible, lest a creak or a crack give him away. He was hungry now, and thirsty, and exhausted, and sore. But he did not leave, such was the fear of what he had seen. This was not the way he had pictured the end of his life. Instead he dreamed of a peaceful passing, surrounded by loved ones, and in his bed. But there were no loved ones left, and he was truly, utterly alone.
  13. The fifth week of the Exodus Entry 1 ~ The Water-Bearer Carrying water up the slopes to the small temple was an all-day chore. Though the path was steep, the days often hot, and the thorns a persistent annoyance, to be chosen as the Water-Bearer was viewed as an honor. Children who were of age often begged to be the one chosen for the next day, and it was believed that a child delivering the water was especially auspicious. In exchange for this daily sacrifice, those who were sick or hurt or even dying could make a pilgrimage to the little temple, drink from the water in the pool, and find themselves healed. At least until the Harbingers arrived. Entry 2 ~ The Better Part of Valor It wasn't often that Theron ran from an opponent, but he found himself fleeing towards the cavern's exit, away from the towering, bladed... thing that had just torn a hole in his armor. The armor that had been blessed by Creation and had taken many such blows before without so much as a chipped pauldron. Theron knew fear then, true fear, deep within his soul, and he was consumed utterly by it. But when the cavern began to shake, and stalactites crashed to the ground around him, and the cavern's exit collapsed, Theron found himself again. He turned slowly, readied his weapon in a defensive stance, and found faith in himself once more. Entry 3 ~ Facing Fear There were a hundred thousand people or more, stampeding through the streets, desperately trying to reach the Divine Gateway. So many would die on those streets, trampled by friends, family, neighbors. Staein was just a guard, one man - all his instincts were telling him to join the crowds, to give into that feeling in his throat, his stomach. He was on these streets to keep order, but the screams, the noise, the Others - there was simply too much to focus on anything. When he saw the man ripped from his daughter's hand and pulled into an alley by four thugs, he was finally jarred from inaction. This was something he could fix. He drew his weapon and followed them. Entry 4 ~ A Broken Mess His body barely held together, breathing ragged, blood trickling from what felt like a thousand wounds, Theron dragged himself to the edge of the town. The guards, having caught sight of him, rushed to Theron's side, and helped him the rest of the way. They called for help, and requisitioned a bed from the nearest freehold. They began the arduous process of removing his armor - it had been bent, and rent, and pieces of it seemed almost fused to his flesh. They had never seen armor so mistreated, so completely ruined, so apparently useless against whatever it had been that Theron faced. Yet somehow, this man was alive, and they would do what they could to keep him that way. Entry 5 ~ Walls Come Tumbling Down The walls of the city were strong in the way that the ancient's work generally was. They had held for many hundreds of years, against sappers, against trebuchets, against magical agents. Now, they were crumbling at the hands of the Others. Hundreds of towering shadows, looming over the parapets, crashing through each layer, making holes that the smaller ones could steal through. It was only a matter of time before thousands of them were in the streets, able to bring the fight to their doorsteps. They could only hope that the last of them made it through the Divine Gateway before that happened. Entry 6 ~ What's In a Name? This space was strange - the sound otherworldly. As if his footsteps were not his own. As if his boots were far, far away, in a dream somewhere, barely remembered. He could not recall his name, or his family, or his wife. This fact did not seem important to him however, for he knew his true purpose, and he could see what it was he came to find. His hand reached out, and touched the intricately carved bow. In that moment, he felt one with everything, with all of Creation, and he knew the names of the fauna, and the flora, and the fowl. Not just what they were called by men, but their true names, as they were known by the gods. Entry 7 ~ The Bonds of Corruption The First Light ranged long and far. Their charge was impossible, but their friendship ran deep and held the center. It was one of the reasons the Lightpact had chosen their particular group. Those who had come together by circumstance, or by creed, or by purpose would not be able to do what was needed. They would fracture and then fail -the corruption was too strong for it to be any other way. Only those who had bonds forged by something more could hope to face the Others, deep within the red mists. Those bonds would be tested in ways which no mortal could conceive, and even then, would likely not be enough. But it was enough for hope, and so it was.
  14. First Cosmetics of the New Year BLACK SCALE IMPERATOR ARMOUR To an Imperator every scar is a trophy, a tale of heroism immortalized in flesh. The armor they don mirrors their wild passion; it covers their vitals and leaves exposed a canvas for battle to carve its story. ADOLESCENT FAYBEAST PET Unlike their timid, younger selves, Faybeasts on the cusp of maturity are intensely curious creatures. Many a passing adventurer has learned that an offering of food to the shimmering beasts brings good luck, as well as a friend for life. AEGIS OF VIGILANCE SHIELD The greatest of the Ren’kai shieldbearers are impenetrable walls on the battlefield, able to block blade and arrow alike with a focus unending. Their towering shields bear the marks of each battle; every scratch and nick a life protected under their watch. VERMILION MENAGERIE Housing the creatures of Verra is no easy feat, but these stables are built to handle all manner of exotic beasts. Beastmasters from across the world marvel at the craftsmanship and comfort, and more than a few find themselves a little jealous of the animals housed within. OCHRE LEGION WYRMLING As the Ochre Legion’s reputation grew, they sought beasts to ride that would leave their enemies quaking at the sight. With armored hide, sharpened teeth, and piercing claws, the Legion had finally found mounts as fearsome as themselves. It is said that a rider who forgets to feed his steed on time will never make the same mistake twice; it’s hard to forget a missing finger or two. ETERNAL GUARDIAN OF THE DARK SEAS When the Ren’kai first took to the seas of Verra, their fledgeling crafts were at the mercy of monsters in the black depths beneath the waves. Now their warships are matched in strength only by the ferocity of their design, and those that dwell below give a wide berth to the vessels sailing above. View full article
  15. Bell

    First Cosmetics of the New Year

    First Cosmetics of the New Year BLACK SCALE IMPERATOR ARMOUR To an Imperator every scar is a trophy, a tale of heroism immortalized in flesh. The armor they don mirrors their wild passion; it covers their vitals and leaves exposed a canvas for battle to carve its story. ADOLESCENT FAYBEAST PET Unlike their timid, younger selves, Faybeasts on the cusp of maturity are intensely curious creatures. Many a passing adventurer has learned that an offering of food to the shimmering beasts brings good luck, as well as a friend for life. AEGIS OF VIGILANCE SHIELD The greatest of the Ren’kai shieldbearers are impenetrable walls on the battlefield, able to block blade and arrow alike with a focus unending. Their towering shields bear the marks of each battle; every scratch and nick a life protected under their watch. VERMILION MENAGERIE Housing the creatures of Verra is no easy feat, but these stables are built to handle all manner of exotic beasts. Beastmasters from across the world marvel at the craftsmanship and comfort, and more than a few find themselves a little jealous of the animals housed within. OCHRE LEGION WYRMLING As the Ochre Legion’s reputation grew, they sought beasts to ride that would leave their enemies quaking at the sight. With armored hide, sharpened teeth, and piercing claws, the Legion had finally found mounts as fearsome as themselves. It is said that a rider who forgets to feed his steed on time will never make the same mistake twice; it’s hard to forget a missing finger or two. ETERNAL GUARDIAN OF THE DARK SEAS When the Ren’kai first took to the seas of Verra, their fledgeling crafts were at the mercy of monsters in the black depths beneath the waves. Now their warships are matched in strength only by the ferocity of their design, and those that dwell below give a wide berth to the vessels sailing above.
  16. Patches need more Patches So going into another weekend of testing the APOC Battle Royal we've got another round of Patch notes from Intrepid Studios. The patch notes seem to cover many wide ranging issues: Names going through the settings menu and other menu. Stair glitch (mage tower stairs are unable to be traveled down) quest tracking (persistent issues with several quest not tracking) friends disappearing from friends list inventory list showing wrong items moving while opening map on gryphon 11,000 exp bonus from weeklies not tracking for everyone didn't address ice boots glitch endless effect didn't address ready button glitch And many more.... Our second Open Beta test of the year for Ashes of Creation Apocalypse will be live from Thursday, January 24, 2019 at 10:00 a.m. Pacific/6:00 p.m. UTC until Sunday, January 27, 2019 at 10:00 p.m. Pacific/6:00 a.m. UTC. You can join by registering for the open beta and downloading the latest patch. Yep, it’s that easy! During this next test, we’ll be testing the following: Network issues during matches Performance of the server VOIP service stability Bug fixes Testing our Solo and Squad Battle Royale Game Modes If you encounter any bugs, please continue to use our new Bug Form. This helped our Quality Assurance Team during our last beta test, and we’d like to continue to use it as it has allowed us to get issues to our Development Team much faster. We’ll see you on the battlefield, and don’t forget, you can keep up-to-date on all the Ashes of Creation news by following us on our social channels on Twitter and Facebook! KNOWN ISSUES Mini map stays grey when loading into the match sometimes. No-fill option button does not work. If you encounter this issue, please reset your password to a new password and avoid special characters. Password Invalid for website, but not for Game Launcher: Some accounts are able to access the game with their login information on the game launcher, but not on the website. If you encounter any of the below issues, please put in a Customer Service Ticket. If you already have a ticket in our system, please be patient. We have added additional personnel to our Customer Service Team, but due to the influx of tickets, our response time is a bit delayed. We appreciate your patience. Invalid Input Parameter: Attempts to log in are disrupted by an Invalid parameter message. Missing Embers: Ember purchases were not transferred, or applied correctly to the account. Missing Package: Previously owned packages were not successfully migrated. Missing Package: Previously owned packages were not successfully migrated. Limbo Account: Certain accounts are not generating a Password Reset. Players have provided screenshots of their email verification to confirm the issue is not user error. Forced Username change error: Users whose usernames contain a special character are prompted to change their username on their first login. Some players are reporting that once they log out of their account with a changed username, they are no longer able to log back in using their old special character username, or their new username. Password Invalid for website, but not for Game Launcher: Some accounts are able to access the game with their login information on the game launcher, but not on the website. Legendary Path not unlocked for backers: Alpha 1 backers are entitled to a lifetime legendary path unlock. Multiple player reports are coming in that this feature was not given to their account. Referrals are not showing up properly on account page. PATCH NOTES GAMEPLAY Fixed bug with animation cancelling using emotes. Fix for falling through the ground on death. Fixed a bug that gave kill credit if PC died to self ownage, to the storm, or to gravity. (What goes up, must come down…) Fixed issue where weapon scopes displayed unintended surroundings in windowed modes. Fixed offset when players drop items. Fixed an issue causing some doors to only be damaged from one side. Fixed an issue that moved the crosshair when swapping between hip fire and ADS with the crossbow. USER INTERFACE Updating short descriptions for kill with weapon quests to clarify who is killing whom and with what. Fixed an issue where Inventory window was cut-off with small window resolutions. Implement a region selection window which displays ping, and other useful information for players. Added “No Fill” option button. (Doesn’t currently work, but in the future, if the checkbox is enabled, and a party is not completely filled, the party will not get assigned random players to fill their party.) Players who are not leaders in a party should not be able to select regions. Use ping functionality to initially select the users region. Player is able to purchase a Compendium level before purchasing the Compendium. Fixed UI bug that resets region selection in lobby after a match Added section for controller mapping in settings ART Updated all armor set skin weights with mesh fixes for clipping issues. Fixed a bug where “A proper salute” was not playing the correct animation. Added foliage texture optimization. Added texture optimization, fixing duplicate materials on some static meshes. Added logic for footsteps and missing lava cue. Flattened Landscape under Crystal Canyon tribal assets that players were getting stuck in. Raised terrain underwater plane in the Crystal Canyon area to prevent the player from crouching under it. Collision now hugs the mesh much more closely. The player still can't go under the sides standing, but that is because of the player capsule, not the dock collision. Added optimization for crystal rock texture. Added optimization for tree bark. Reduced wind strength and speed, provides a more natural look to tree animations Adding debris to engine and puddles. Updated lighting Texture optimization and material cleanup Fixed projectile trails. They should both clean up more reliably and represent the actual projectile's trajectory much more closely. Made tweaks to armor heal 01 & 02 animations. Fixed terrain bugs in Under-realm AUDIO Updates to storm audio Added sounds for focusing sonic bow Added variations to meteor volume impact & explode View full article
  17. Patches need more Patches So going into another weekend of testing the APOC Battle Royal we've got another round of Patch notes from Intrepid Studios. The patch notes seem to cover many wide ranging issues: Names going through the settings menu and other menu. Stair glitch (mage tower stairs are unable to be traveled down) quest tracking (persistent issues with several quest not tracking) friends disappearing from friends list inventory list showing wrong items moving while opening map on gryphon 11,000 exp bonus from weeklies not tracking for everyone didn't address ice boots glitch endless effect didn't address ready button glitch And many more.... Our second Open Beta test of the year for Ashes of Creation Apocalypse will be live from Thursday, January 24, 2019 at 10:00 a.m. Pacific/6:00 p.m. UTC until Sunday, January 27, 2019 at 10:00 p.m. Pacific/6:00 a.m. UTC. You can join by registering for the open beta and downloading the latest patch. Yep, it’s that easy! During this next test, we’ll be testing the following: Network issues during matches Performance of the server VOIP service stability Bug fixes Testing our Solo and Squad Battle Royale Game Modes If you encounter any bugs, please continue to use our new Bug Form. This helped our Quality Assurance Team during our last beta test, and we’d like to continue to use it as it has allowed us to get issues to our Development Team much faster. We’ll see you on the battlefield, and don’t forget, you can keep up-to-date on all the Ashes of Creation news by following us on our social channels on Twitter and Facebook! KNOWN ISSUES Mini map stays grey when loading into the match sometimes. No-fill option button does not work. If you encounter this issue, please reset your password to a new password and avoid special characters. Password Invalid for website, but not for Game Launcher: Some accounts are able to access the game with their login information on the game launcher, but not on the website. If you encounter any of the below issues, please put in a Customer Service Ticket. If you already have a ticket in our system, please be patient. We have added additional personnel to our Customer Service Team, but due to the influx of tickets, our response time is a bit delayed. We appreciate your patience. Invalid Input Parameter: Attempts to log in are disrupted by an Invalid parameter message. Missing Embers: Ember purchases were not transferred, or applied correctly to the account. Missing Package: Previously owned packages were not successfully migrated. Missing Package: Previously owned packages were not successfully migrated. Limbo Account: Certain accounts are not generating a Password Reset. Players have provided screenshots of their email verification to confirm the issue is not user error. Forced Username change error: Users whose usernames contain a special character are prompted to change their username on their first login. Some players are reporting that once they log out of their account with a changed username, they are no longer able to log back in using their old special character username, or their new username. Password Invalid for website, but not for Game Launcher: Some accounts are able to access the game with their login information on the game launcher, but not on the website. Legendary Path not unlocked for backers: Alpha 1 backers are entitled to a lifetime legendary path unlock. Multiple player reports are coming in that this feature was not given to their account. Referrals are not showing up properly on account page. PATCH NOTES GAMEPLAY Fixed bug with animation cancelling using emotes. Fix for falling through the ground on death. Fixed a bug that gave kill credit if PC died to self ownage, to the storm, or to gravity. (What goes up, must come down…) Fixed issue where weapon scopes displayed unintended surroundings in windowed modes. Fixed offset when players drop items. Fixed an issue causing some doors to only be damaged from one side. Fixed an issue that moved the crosshair when swapping between hip fire and ADS with the crossbow. USER INTERFACE Updating short descriptions for kill with weapon quests to clarify who is killing whom and with what. Fixed an issue where Inventory window was cut-off with small window resolutions. Implement a region selection window which displays ping, and other useful information for players. Added “No Fill” option button. (Doesn’t currently work, but in the future, if the checkbox is enabled, and a party is not completely filled, the party will not get assigned random players to fill their party.) Players who are not leaders in a party should not be able to select regions. Use ping functionality to initially select the users region. Player is able to purchase a Compendium level before purchasing the Compendium. Fixed UI bug that resets region selection in lobby after a match Added section for controller mapping in settings ART Updated all armor set skin weights with mesh fixes for clipping issues. Fixed a bug where “A proper salute” was not playing the correct animation. Added foliage texture optimization. Added texture optimization, fixing duplicate materials on some static meshes. Added logic for footsteps and missing lava cue. Flattened Landscape under Crystal Canyon tribal assets that players were getting stuck in. Raised terrain underwater plane in the Crystal Canyon area to prevent the player from crouching under it. Collision now hugs the mesh much more closely. The player still can't go under the sides standing, but that is because of the player capsule, not the dock collision. Added optimization for crystal rock texture. Added optimization for tree bark. Reduced wind strength and speed, provides a more natural look to tree animations Adding debris to engine and puddles. Updated lighting Texture optimization and material cleanup Fixed projectile trails. They should both clean up more reliably and represent the actual projectile's trajectory much more closely. Made tweaks to armor heal 01 & 02 animations. Fixed terrain bugs in Under-realm AUDIO Updates to storm audio Added sounds for focusing sonic bow Added variations to meteor volume impact & explode
  18. Bell

    New direct Community Manager

    New Community Manager The new community "Senior Community Manager" or direct leason with the community. Greetings, Ashes of Creation community! My name is Sarah Flanagan (a.k.a. LieutenantToast), and I’m the new Senior Community Manager here at Intrepid Studios. I am so excited to be joining the Ashes of Creation team! What does being a “community manager” here on Ashes of Creation mean? Simply put, it means I get to spend most of my time hanging out with you! I’ll be taking point on reading and responding to your feedback everywhere you interact with us (whether you’re a fan of Facebook, Twitter, Twitch, Discord, Reddit, snail mail, smoke signal, etc...). I’ll also be taking the lead on creating and running other fun in-game and IRL community events (more on that in future posts). Today is my first day, so I definitely have some catching up to do, but my goal is to bridge the gap between the development team and the community (that’s you!) with clear, concise, and consistent communication. Fair warning though: I LOVE a good pun. A quick background on me: I’m joining the Ashes of Creation team after spending the past 3 years working as a Community Manager for both MMOs and battle royale games, from Early Access to launch. My passion for gaming isn’t just professional though; I played every MMO I could get my hands on growing up, and continue to play a few of my favorites to this day. That’s why getting the opportunity to work on Ashes of Creation is such a dream come true for me - I get to go back to the roots of what made me fall in love with video games in the first place. Enough about me - I’m so excited to dive in and start meeting you all! Please feel free to reach out to me directly here or on Discord if you have any questions. I’m LieutenantToast everywhere, and let’s play some games Lots of love, Sarah “LieutenantToast” Flanagan
  19. Bell

    New Community Manager The new community "Senior Community Manager" or direct leason with the community. Greetings, Ashes of Creation community! My name is Sarah Flanagan (a.k.a. LieutenantToast), and I’m the new Senior Community Manager here at Intrepid Studios. I am so excited to be joining the Ashes of Creation team! What does being a “community manager” here on Ashes of Creation mean? Simply put, it means I get to spend most of my time hanging out with you! I’ll be taking point on reading and responding to your feedback everywhere you interact with us (whether you’re a fan of Facebook, Twitter, Twitch, Discord, Reddit, snail mail, smoke signal, etc...). I’ll also be taking the lead on creating and running other fun in-game and IRL community events (more on that in future posts). Today is my first day, so I definitely have some catching up to do, but my goal is to bridge the gap between the development team and the community (that’s you!) with clear, concise, and consistent communication. Fair warning though: I LOVE a good pun. A quick background on me: I’m joining the Ashes of Creation team after spending the past 3 years working as a Community Manager for both MMOs and battle royale games, from Early Access to launch. My passion for gaming isn’t just professional though; I played every MMO I could get my hands on growing up, and continue to play a few of my favorites to this day. That’s why getting the opportunity to work on Ashes of Creation is such a dream come true for me - I get to go back to the roots of what made me fall in love with video games in the first place. Enough about me - I’m so excited to dive in and start meeting you all! Please feel free to reach out to me directly here or on Discord if you have any questions. I’m LieutenantToast everywhere, and let’s play some games Lots of love, Sarah “LieutenantToast” Flanagan View full article
  20. Atheto

    Hi all, Amnesty has continued to grow moving through stress testing and we are actively participating in the Apoc open beta for those that are looking for some local OCE gamers to play with. Here is a new discord link for interested gamers given the last one has now expired: https://discord.gg/YwdpJQk I hope to invite you to our server to discuss the game or our guild, and look forward to seeing you in game! Atheto
  21. The fourth week of the Exodus Entry 1 A good chest is solid, sturdy, non-descript, and can be secured with a lock of your choice. Those left on Verra after the fall are somewhat different. For one, they glow and chime, as if they want to be found. As if they want to be opened. Nary a lock can be found, and there is always something inside. I'm not sure who left these caches of powerful weapons, but in the face of the Others, I'll call them god-sent. Entry 2 Hrngnir thought to himself, "The nice thing about axes is that even when they're dull, they still kill really good." He wiped down the axe-head with a grimy rag that he kept for just such an occasion, pulled out a whetstone, and set about restoring the blade. It had cut through the first set of armored soldiers passably enough, but he felt his effort increasing on each opponent after that. He changed tactics with his changing weapon, aiming at heads, legs, and places where the crushing power of his axe was maximized. The axe did what was required - and while he was still alive, he was no closer to escaping the hell that Verra had become. Entry 3 Mollee put the finishing touches on her current masterpiece - the Cairon's Wing. It was a set of super-heavy plate, imbued with mithril lines which channeled the ambient essence of the environment. This magical filigree could then flex and contract the dense alloyed plates in response to the motion of whomever was wearing it, giving them unparalleled strength and mobility. If she could find a way to fabricate Cairon's Wing en masse, it would change how war was waged forever. Entry 4 The signs and symbols of magic have a way of weaving themselves into the fabric of reality. They can make metaphor material, as they did in Ashlar's case. He was someone, who, even from a very young age could be described as "smoldering," or "fiery." He had no particular affinity for the elements, however, until deep in his second year at the Academy. What began as a simple elemental conjuring by a first year, turned into a blaze that threatened to consume the entire west wing of the school. Ashlar, in a moment of magickal inspiration, gathered the essence of the fire into himself The incredible energies suffusing him lifted Ashlar into the air, and witnesses describe two great wings of flame emanating from his back as he ejected the fire harmlessly into the sky. Entry 5 Now, in this moment, they had to get up, or all was surely lost "Get...up..." she managed in a croaking whisper. She felt for their strands of essence, unable to see, unable to hear, all of it having gone wrong in this terrible place. "Get. Up." she said more forcefully, but still little more than a murmur. Avenita finally touched an essence strand that was familiar, warm, and she felt friendship, and love and all the things that let her know this was one of her compatriots. There was very little ambient essence in this area, so it had to come from hers. "GET UP" she yelled, as her fist closed on that strand, and a fifth of her life drained into it. Four more to go. Entry 6 A wizard's tome is a common trope in many bard tales. It's not without reason though - while many mages can cast their spells without one, the very act of reading a properly inscribed spell focuses and channels essence in a way that recalling from memory does not. While the symbols and signs in one's mind can be made sharp and precise, it takes concentration and attention that may be in short supply on a battlefield. The longer and more complex a spell is, the more likely you are to see a mage holding a tome which contains that spell. Entry 7 They were gathered in the great hall, awash in the eerie glow of everlights. Those in their seats were silent, as the leaders of the Lightpact discussed amongst themselves which of those present would bear the mantle of the First Light. It was this group that the hopes and lives of every single living being on Verra were to be pinned. It would be the greatest honor ever given, and perhaps the greatest curse ever bestowed. Everyone and no-one wanted to be chosen. When the meeting adjourned, Verra's fate was sealed, and its champions crowned. They all hoped it would be enough.
  22. The third week of the Exodus Entry 1 Cashitan's fingers trembled as he added a fine blue powder to the alembic. Normally, he wouldn't do this by hand, and would just let the process complete on its own, but the potion was needed now, and it needed to be much stronger than his usual fare. It was a risky thing he was doing, and if his measurements were off, this simple potion of healing would level his entire workshop. A lesser alchemist might even take out the entire village. Entry 2 The Dunzenkell are known to be masters of engineering. Their best artisans meld magic and metal seamlessly, and the best of those are lionized above everyone, even kings and queens. It was one such artisan, Kaelmuir, who invented what would later be known as the crossbow. His design was based on the great ballistae often used in sieges, but cleverly miniaturized with a mixture of exacting fabrication and the gentle touch of essence. Kaelmuir's likeness can be found near the hearths of many a Dunzenkell. Entry 3 In the construction of the four great Divine Gateways, there were required exceedingly rare and powerful materials. In a different time, they would have been difficult and dangerous to acquire, but The Harbingers made this almost impossible. In spite of that, the Lightpact sent out teams of hardened veterans to find and retrieve these materials. Those who comprised these teams were specialists in their trade, with strong minds capable of resisting the call of corruption. Most didn't return. But enough of them did. Entry 4 He raced toward the edge, leapt from the cliff, and spoke the words that carried him as a feather upon the wind. His foe, a hardened Knight of the Blue Rose, stopped short, surprised by this unexpected turn of events. Dyvek used his momentum to spin around, and let loose a spray of dark ribbons from his scepter. These ribbons were unanchored from reality, having been feytouched, and had a tendency to confuse the universe about where in space things ought to be. So when they wrapped around the Knight, Dyvek watched him fall to his doom from the safety of the cliffside. Entry 5 Theron was a Paladin of the Herald, sworn to take no life, to uphold the creed of his order, and to keep these lands safe. Even with the corruption whispering deep in his mind, he maintained these values with a strength of will girded by devotion to his god. When three of the Others began to terrorize a small village he happened to tarry at, he slew them with his mythical sword "Lion's Peace." He did this without hesitation, and without mercy. The Others did not live in the sense that he lived, and so Theron's vow remained unbroken in his estimation. The gods seemed to agree. Entry 6 Deep inside one of The Harbingers, Rikashi was so incredibly still an observer might have thought her a carved piece of stone. No breath, no fibre of muscle twitching, no strand of hair shifting ever so slightly. Not even a heartbeat. She called this technique Not-Being, and it required both physical and mystical mastery. She was surrounded by hundreds of the Others, but none of those many eyes could see Rikashi, instead sliding over her presence as though it was a part of the landscape. She would wait them out. Entry 7 Most cities had at least one arena, and some larger cities had two or even three. Theater, symphonies, sports and more could entertain thousands of people on a given night, but the event that drew the largest crowds were the Celestial Games. This was a competition that took place every seven years, where the best of Verra would participate in seven different events, testing might, mettle, magic, and mind. The winner of these games would be crowned the Celestial Champion, and their name would become known the world over.
  23. The second week of the Exodus Entry 1 The Lightpact was an alliance created by the four major races of Verra in order to solve the mystery of the Harbingers. Until that fateful day when the stars fell, chaos reigned, and corruption spread, the Lightpact worked together, and put aside all enmity. For the first time in a very long time, no wars were fought, and peace became a way of life. For a time at least. Let us remember. Entry 2 Eremus ran his fingers along the delicate dragon inlaid upon his favored implement. It was a symbol of power, of elements given form, and these types of symbols resonated along essence lines and channeled their violence. He sighed as he placed the wand in its sheath, and continued to pack his travel gear. The road would be a long one, and he might never return. Such is the price the Lightpact would demand. Entry 3 Rikashi the Blackened Ember dashed inside the creature's reach, her two blades a flurry of motion. A thousand cuts in single breath, the beast did not realize it had died until much later, and only felt a peaceful rush of warmth as life spilled from it. Rikashi planted her foot on the chest of her opponent, and pushed hard, sending her through the air toward the second lumbering monster. The first blade cut deeply into what could charitably be called a neck, as the second pierced through one of its many eyes. As both horrors fell, she wiped clean her short swords, and proceeded down the cavern. Entry 4 Gellchrist held a lantern in one hand, and a club in the other. His children were with his wife, in the cellar. The pounding on the door got louder, the unearthly gibbering grew in number, and then they were at the walls, the windows - scraping, clawing, throwing their bodies at the structure. The door shattered and splintered, the walls gave way, and Gellchrist threw his lantern at the floor, where it exploded into a great fireball, fueled by oil and pitch. Better ashes by his own hand than whatever the Others had in store for him. Entry 5 They worked tirelessly into the night. An army of smiths, deep in the heart of the mountain where the magma flowed and was captured by the Obsidian Forge. There was an endless parade of broken swords and damaged armor making their way down to the Forge, and just as many pristine, perfect specimens heading back up to the battlefields. The Others were relentless, but the Dunzenkell would do all they could to survive this last stand. Entry 6 He whispered a prayer to whatever gods were still listening and drew back the string of his bow. Creation had fallen, the portals were closed, and the End was here. Survival did not seem possible, but Phaedrim would not travel into that dark night willingly. He took a deep breath, held it for a moment, closed his eyes, and let loose. Even with his eyes closed, the light was blinding. His arrow became a giant beam of light, piercing one, then two, then three of the behemoths currently tearing the city apart. It seemed that someone still was listening. Entry 7 Nothing is ever final, not with the gods watching over us. At least, that's how it felt before The Harbingers arrived. Now, it feels as if everything is final. That we are merely holding onto the edge until our strength gives out, our fingers slip, and we fall into the abyss. There are those who would fight and struggle, but the end remains inevitable. We will all die at the hands of the Others, better to make it quick At least, that's what the whispers say...
  24. The first week of the Exodus Entry 1 The worst thing that the Harbingers brought was not the Others, but the corruption that they spread. It twists and distorts everything it touches. It whispers in the ears of men, and guides their hands toward terrible ends. There does not seem a means to stop it - our prayers do nothing, our spells are ineffectual. The awful truth is that the Others could simply watch as we burned Verra to ash ourselves. Entry 2 The Terrorwraith is a creature of nightmares, in the most literal sense. It takes form from those who sleep during a manastorm - essence made life through the incomprehensibly strong emotions present during these moments. Once it takes its first breath, the Terrorwraith seeks out more prey, desperately hungry for those emotions that created it. It can be killed, but it cannot be stopped, for it is born again the next night. Be as the Terrorwraith, and never stop in your hunt. Entry 3 Avenita followed Creation devoutly, and took her charge seriously. When He-Who-Groveled snatched her dear friend up in one of those massive tentacles and ate him in one quick slurp, Avenita wasted no time. She pierced the beast's belly with a lance of golden light, shoved her hand into the entrails, and pulled out her friend's lifeless corpse. She then channeled the energy of Creation, bringing his spirit back to his body, and sent him back to the fight. Entry 4 Brother Balmo's mace was a special thing, having been crafted at the Godforge and blessed by the seven High Priests of Creation. It did the kind of dirty work that was necessary in these times - the weapon seared the flesh of Others who merely glanced in its direction, and when one of his blows connected, well... the results were gruesome. It would not be enough, he knew, but the Lightpact had set him to his task, and he would do what he could to ensure Verra's survival. Entry 5 Deep in the Fallow Hold, a long abandoned keep in the western foothills, there is said to be ten priceless treasures sealed away from mortal eyes. They were left by the ancient wizard king Atrax, and include his staff, his sword, a golden chalice, and his crown. Each of these items, if the provenance is true, could earn a treasure hunter their own kingdom, several times over. The Fallow Hold keeps its secrets, however, and none who have ventured into its depths have ever returned. Entry 6 The Starchild stands atop a hill, her dark radiance turning day into night. She points at a small home in the village below her, from which a beam of silvery starlight erupts. A family of three dies in that moment, penance given, penance taken. The village does not ignore her whispers again. Entry 7 in the War of Towers, two great armies clashed in a final gambit on the misty fields of Lemlong. Equally matched, Kaelar against Kaelar, the battle raged on for hours, and then days. Neither gave quarter, and neither considered surrender, even in the face of massive losses. Fire rained down from the sky, as mages from each side sought to gain the upper hand. Friend and foe alike burned alive in their armor, and still the battle continued. In the end, only fifty survivors lived to tell the tale, and both sides were conquered shortly afterward by an Empyrean empire biding their time.
  25. Bell

    Ashes Stream 1/11/19 3PM PDT Testing BR - - - January 11th, 9AM PDT - January 13th 10PM PDT There will be downtime today January 11th with a brief patch. This was the first stream with Margaret Krohn was with the community (this is her first week). They will be announcing a new senior community manager soon. In December they launched the "open beta" of the Battle Royal on APOC. However, due to issues with that launch Intrepid took that launch back, and decided to relaunch in February 2019. Did bug fix for our issues pre-January 11th. They are asking that all people directly message the Q&A Team with all BR bugs that you see from now on. Affiliate program all data is there the credit will only accrue based on persons migrating over to the new website. New additions to web team working with there internal web team. Working on issues with website. The 502 errors are fixed, assets should now show under your account. If not please contact the support. Data Collecting: website log on, account activity, download flow, performance of servers, combat logs, solo and squads "not duos" (you'll be in Que forever). Siege Two Siege maps currently "Milnar" the dwarven keep. a lot of ways to go under the keep. The walls are big strong and sturdy situated on a mountain side. Korgan castle which is the ancient human castle. Items: Traps, Powder Kegs, trebuchets, battering rams, catapults. The siege will work about getting into the keep or defending the castle from being entered. There will be capture points that will extend the encounters, and allow new spawn points. Channeling on a final relic will cause victory for the attacking side, defenders will want to take out siege weapons, and push them back. Testing this in the match making Sieges to see what core functionality based. Upon death you have a re-spawn timer and re-spawn with a pool of your allies. Each class will have a set amount of health, and armor pool. If you lose your armor you can regenerate it through the assistance of the Engineer. Armor will not function as a pool in AOC it will be a pool in Siege mode. Abilities will use mana and stamina more often than they do currently in BR, and the Siege will have mana regeneration vs mana drops. There is not yet a duel wielding class for siege mode. When you get into the siege mode you'll want to balance the classes you select and will see how many people have selected what. So try to stay distributed. Will you be able to change classes in siege during it? Class switching at this time is unlikely, but no final decision. Will APOC be running after MMORPG launches? Yes. Classes in Siege Mode Arch-wizard Defensive teleport in and out of battle, decoys, flame thrower ability, The abilities would be more effective against armor than the health Hawk-eye Damage more direct damage, and they will be more HP focused, Grappling hook to get on high places, can shoot people from afar. Guided arrow ability pilot arrow to go around corners etc. Guardian More traditional sword and board. Damage mitigation. Has a guardian pull, throw spears and drag people to them. Mobile shield attached to character exploding depending on damage absorbed. Melee in nature Weapon Master Get in front disrupt front lines, get people through. There will be a leap effect that comes with a super hero ground pound. Gets them into the fight quickly. Spin to win whirl wind. Melee in nature Engineer Augment mana for players and replenish this for players and repair siege equipment. Pre-fall class. Wont see an engineer proper in Ashes of Creation. Primary weapon earthquake bolt. Ground pounds and shakes and disrupts enemy actions. Gismo of egress any ally who steps on this gets a one time cat-fall use. High Priest Health and Stamina replenishing those for players. Any ally the scepter this class uses will be healed, and any enemy will take damage. Pools you can lay down. Divine Form - - ultimate ability increased damage mitigation, heal allies around, and damage enemies around. (Updating Live) View full article
  26. Bell

    Ashes Stream 1/11/19 3PM PDT

    Ashes Stream 1/11/19 3PM PDT Testing BR - - - January 11th, 9AM PDT - January 13th 10PM PDT There will be downtime today January 11th with a brief patch. This was the first stream with Margaret Krohn was with the community (this is her first week). They will be announcing a new senior community manager soon. In December they launched the "open beta" of the Battle Royal on APOC. However, due to issues with that launch Intrepid took that launch back, and decided to relaunch in February 2019. Did bug fix for our issues pre-January 11th. They are asking that all people directly message the Q&A Team with all BR bugs that you see from now on. Affiliate program all data is there the credit will only accrue based on persons migrating over to the new website. New additions to web team working with there internal web team. Working on issues with website. The 502 errors are fixed, assets should now show under your account. If not please contact the support. Data Collecting: website log on, account activity, download flow, performance of servers, combat logs, solo and squads "not duos" (you'll be in Que forever). Siege Two Siege maps currently "Milnar" the dwarven keep. a lot of ways to go under the keep. The walls are big strong and sturdy situated on a mountain side. Korgan castle which is the ancient human castle. Items: Traps, Powder Kegs, trebuchets, battering rams, catapults. The siege will work about getting into the keep or defending the castle from being entered. There will be capture points that will extend the encounters, and allow new spawn points. Channeling on a final relic will cause victory for the attacking side, defenders will want to take out siege weapons, and push them back. Testing this in the match making Sieges to see what core functionality based. Upon death you have a re-spawn timer and re-spawn with a pool of your allies. Each class will have a set amount of health, and armor pool. If you lose your armor you can regenerate it through the assistance of the Engineer. Armor will not function as a pool in AOC it will be a pool in Siege mode. Abilities will use mana and stamina more often than they do currently in BR, and the Siege will have mana regeneration vs mana drops. There is not yet a duel wielding class for siege mode. When you get into the siege mode you'll want to balance the classes you select and will see how many people have selected what. So try to stay distributed. Will you be able to change classes in siege during it? Class switching at this time is unlikely, but no final decision. Will APOC be running after MMORPG launches? Yes. Classes in Siege Mode Arch-wizard Defensive teleport in and out of battle, decoys, flame thrower ability, The abilities would be more effective against armor than the health Hawk-eye Damage more direct damage, and they will be more HP focused, Grappling hook to get on high places, can shoot people from afar. Guided arrow ability pilot arrow to go around corners etc. Guardian More traditional sword and board. Damage mitigation. Has a guardian pull, throw spears and drag people to them. Mobile shield attached to character exploding depending on damage absorbed. Melee in nature Weapon Master Get in front disrupt front lines, get people through. There will be a leap effect that comes with a super hero ground pound. Gets them into the fight quickly. Spin to win whirl wind. Melee in nature Engineer Augment mana for players and replenish this for players and repair siege equipment. Pre-fall class. Wont see an engineer proper in Ashes of Creation. Primary weapon earthquake bolt. Ground pounds and shakes and disrupts enemy actions. Gismo of egress any ally who steps on this gets a one time cat-fall use. High Priest Health and Stamina replenishing those for players. Any ally the scepter this class uses will be healed, and any enemy will take damage. Pools you can lay down. Divine Form - - ultimate ability increased damage mitigation, heal allies around, and damage enemies around. (Updating Live)
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