Testing BR - - - January 11th, 9AM PDT - January 13th 10PM PDT
There will be downtime today January 11th with a brief patch.
This was the first stream with Margaret Krohn was with the community (this is her first week). They will be announcing a new senior community manager soon.
In December they launched the "open beta" of the Battle Royal on APOC. However, due to issues with that launch Intrepid took that launch back, and decided to relaunch in February 2019.
Did bug fix for our issues pre-January 11th. They are asking that all people directly message the Q&A Team with all BR bugs that you see from now on.
Affiliate program all data is there the credit will only accrue based on persons migrating over to the new website.
New additions to web team working with there internal web team. Working on issues with website. The 502 errors are fixed, assets should now show under your account. If not please contact the support.
Data Collecting: website log on, account activity, download flow, performance of servers, combat logs, solo and squads "not duos" (you'll be in Que forever).
Two Siege maps currently "Milnar" the dwarven keep. a lot of ways to go under the keep. The walls are big strong and sturdy situated on a mountain side.
Korgan castle which is the ancient human castle.
Items: Traps, Powder Kegs, trebuchets, battering rams, catapults.
The siege will work about getting into the keep or defending the castle from being entered. There will be capture points that will extend the encounters, and allow new spawn points.
Channeling on a final relic will cause victory for the attacking side, defenders will want to take out siege weapons, and push them back.
Testing this in the match making Sieges to see what core functionality based.
Upon death you have a re-spawn timer and re-spawn with a pool of your allies. Each class will have a set amount of health, and armor pool. If you lose your armor you can regenerate it through the assistance of the Engineer. Armor will not function as a pool in AOC it will be a pool in Siege mode.
Abilities will use mana and stamina more often than they do currently in BR, and the Siege will have mana regeneration vs mana drops.
There is not yet a duel wielding class for siege mode.
When you get into the siege mode you'll want to balance the classes you select and will see how many people have selected what. So try to stay distributed.
Will you be able to change classes in siege during it? Class switching at this time is unlikely, but no final decision.
Will APOC be running after MMORPG launches? Yes.
Classes in Siege Mode
Defensive teleport in and out of battle, decoys, flame thrower ability, The abilities would be more effective against armor than the health
Damage more direct damage, and they will be more HP focused, Grappling hook to get on high places, can shoot people from afar. Guided arrow ability pilot arrow to go around corners etc.
More traditional sword and board. Damage mitigation. Has a guardian pull, throw spears and drag people to them. Mobile shield attached to character exploding depending on damage absorbed.
Melee in nature
Get in front disrupt front lines, get people through. There will be a leap effect that comes with a super hero ground pound. Gets them into the fight quickly. Spin to win whirl wind.
Melee in nature
Augment mana for players and replenish this for players and repair siege equipment. Pre-fall class. Wont see an engineer proper in Ashes of Creation. Primary weapon earthquake bolt. Ground pounds and shakes and disrupts enemy actions. Gismo of egress any ally who steps on this gets a one time cat-fall use.
Health and Stamina replenishing those for players. Any ally the scepter this class uses will be healed, and any enemy will take damage. Pools you can lay down. Divine Form - - ultimate ability increased damage mitigation, heal allies around, and damage enemies around.