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  • Alpha 1 Phase 1 Begins September 7th @ 6pm PDT

  • Stream 3/8/2019 --An Act of Contrition

    Stream 3/8/2019
    The stream today was overall a recognition of a lot of the delays, and respectfully hopeful for the future of the MMORPG. I think that the stream unlike the article was properly contrite. Steven had to bite his lip and accept that the game would at this point be delayed to at earliest 2020. I think this is a recognition that a lot of the community needed him to make in front of an audience. This stream largely involved the new "directors letter" released yesterday. 
    A few brief highlights:
    This month they will release more information about nodes They will be weekly releases from Margret, and Toast going forward.  The Stream showed video of pre-recorded staged castle siege combat between players.  They will be hiring more staff going forward to reach the goals they set from 2018. Going back to using Paypal as the payment method. As we go forward in the future they will replace the concept art on the store with models in the game engine. The currency embers is because of the goddess of life (dealing with the Phoenix).  

    Directors Letter

    Directors Letter
    The long awaited Developer Letter came out March 5, 2019 in the late evening. The letter came with some disappointment:
     Alpha 1 has been pushed back to an unstated time from Q2 2019 There currently is no timeline going forward until they feel confident giving us release times. They have been working diligently to hire the staff projections of 100 more staffers since the fall 2018, but haven't managed to get that staff (this has resulted in some delays). Theres no projected date for the assets to appear on peoples accounts on the website Theres no projected date for the websites pictures missing to be filled in Theres no projected date for the forums However, all this said there was some positive:
    Margret and Toast will be making regular leaks weekly to the community going forward. They are recognizing the delays that the project is having. They are recognizing the issues that have developed over the last few months.  **Below is the letter: 
    Glorious Ashes Community!
    It has been a quick start to the new year for us at Intrepid Studios and I wanted to take a moment to talk about the continued growth of the studio, what we’ve learned, and expectations moving forward.

    We’ve had a great first part of the new year when it comes to hiring. We’ve brought on board fifteen new full time employees in the last few months, including Margaret Krohn and Sarah Flanagan who are helping bridge the gap between communication of the development of the game to the community and vice versa. Beginning this month, you will start to see regular content updates on our road to Alpha One. We also brought onboard some new producers, programmers, and artists. I continue to look for the greatest talent that our industry has to offer. Developers who share a passion and love for the MMORPG genre and have the experience to back it up. You can check out these fresh talented people below.
    As you may know, our goal was to reach between 80-100 developers at the San Diego studio by the end of 2018. We missed this hiring goal and are doubling our efforts to recruit the best talent available during the next few months. We are working with our new recruiters and aiming to fill our other positions that are available with haste. (If you’re a qualified and passionate Game Developer, and a position is not listed, please feel free to send your resume and cover letter to jobs@intrepidstudios.com.)
    Construction is underway at our new studio location, with over 21,000 sq ft of studio space dedicated to creating the best MMORPG possible. Our previously chosen location was no longer viable due to reasons outside of our control. Intrepid is expanding fast to accommodate one of the most ambitious projects in development and during this expansion we are planning for the future. It is one thing to build the MMORPG of our dreams, and another to plan our regular expansions and content updates post launch.

    The state of Ashes is STRONG. We have been hard at work developing the systems and world that we cannot wait to play with you. We’ve learned a lot from our Ashes of Creation Apocalypse testing, a lot that pertains to what needs to be changed in anticipation for Alpha One of the MMORPG, and we’ve been focusing on those issues and those changes.
    Development towards Alpha One continues to make good progress, and we are focusing on delivering an experience worthy of the name Ashes of Creation. We have a lot of very talented developers working around the clock and across the world on Ashes. We are one of the most ambitious MMORPGs to come around in a long time, and we intend on delivering the experience of our lifetimes. The core principle with the development of Ashes of Creation is getting it right, and our measurement of success is delivering on the vision that you signed up for. We are here to release the game that will make us all proud. We know that the sentiment from the community is to not rush something, or release something that doesn’t meet all of your expectations. With the addition of our new community team, you will begin to see new content and regular weekly updates on the progress of the MMORPG, and our journey to Alpha One.

    We began beta testing for Apocalypse in December 2018. Apocalypse, which was originally Alpha One Phase 1, was developed to address concerns about our combat system, and specifically the integration of action combat into our hybrid combat system for Ashes of Creation the MMORPG. When we were planning our production schedule, we desired design data from skill usage, reticle accuracies, camera POV, high battlefield player populations, hit-scan and projectile designs, active dodge and evasions, and much more. We wanted to do all of this with a design that could be quickly implemented and adjusted as needed, without needing the entirety of Alpha One’s intended systems completed. The first deployable mode for Apocalypse which allowed testing as early as possible, was the Battle Royale mode. It was something that did not require many additional underlying systems, it was shown to be an enjoyable game mode, and was a perfect opportunity to begin laying the foundation for our new account services and matchmaking backend for the in-game arena systems. We also wanted to use our proprietary and patented server backend that is intended to accommodate the mass number of players we will see in the MMORPG at node and castle sieges.
    During the testing of Alpha One Phase 1, it became quite unclear for those not following the project to understand that the Battle Royale was an atmosphere designed to test the aforementioned systems and services. In an attempt to alleviate that confusion, we decided to brand it away from the MMORPG, since it wasn't clear enough for those less informed about the project why we were working on it, and how it related to the development of the MMORPG. This of course had a secondary effect that caused concern about the direction of the project being focused on creating a Battle Royale.
    Testing of Apocalypse successfully revealed the need for some architectural refactoring that we’re glad we were able to spot early on, and while development is split into separate departments that continue forward despite the needed rearchitecting (engineering, design, art, etc.), some of these issues needed rebuilding from the ground up as you’ll see outlined below.

    In December 2018, during the rollout of our open beta testing for Apocalypse we discovered several issues that affected our web, platform, and account services. With over 2 million visitors to our new website in the last week of December, many of our scalable solutions that were designed to handle that type of traffic, experienced some issues. On February 21, 2019, we did an AWS (Amazon Web Services) migration that solved several of these issues, and we have some new deployments that will include our SSO (Single Sign On) solution that is intended to be utilized for multiple web portals – launcher, website, forums, and other services we have planned. We are also working on changing components of our ecommerce platform for the store, future shop components, and subscription features that will be utilized for the MMORPG. I’ve heard your feedback regarding the customer service and performance of the payment processor Xsolla and have decided we will be moving away from it, but it will take time to integrate Stripe and PayPal in its place.
    The future is bright and filled with exciting new adventures for both Intrepid and our Glorious Community. As we move towards our future testing periods, we have taken your feedback regarding development updates, and moving forward we will be focused on updating you more frequently with a look into our progress on systems and designs. Part of what I have tasked Margaret and Sarah with is defining a Content Roadmap that highlights the project’s development and what goes on behind the scenes.

    Our goal of reaching Alpha One in Q2 of 2019 for the MMORPG relied heavily on the architecture and backend work that Apocalypse was testing. In our last open stress test on February 7, 2019, we tested out some of our new infrastructure. This test was successful and allowed us to field 200 players in a single area with good performance on the server side. This was a great success, but we are going bigger for the massive battles we want in Ashes. The core point with Ashes of Creation, is making sure that it is done right. As a result of some of the needed changes from what we learned in testing Apocalypse, we will be pushing Alpha One back from the Q2 goal we had previously announced. We will be working on implementing these changes so we will be ready for the nearly 10,000 testers we have in Alpha One. We will be focusing on these changes to ensure that we are hitting the goals we want prior to Alpha One, and when we feel we are ready, we will share the new Alpha One date. I know you want a new date, and we’d love to be able to give a new date now, but we don’t want to throw one out there and have to take it back. The trust of our community is dear to us, and so we must be careful in promising what we can deliver. This means that when we do give you a new date, you can be assured that it is one that we have ultimate confidence in. In that spirit, we can say that this is not a delay in terms of years, but in terms of months, and that Alpha One will be in your hands before you know it!
    One of the great things about our project is the ability for you, our community, to look into the development of a game this size. Ashes of Creation is a massive, moving bundle of nearly an infinite number of parts. The reason why so many studios keep that window into development shut is because during the lifecycle of development things can be adjusted, and dates can change. Development is a very fluid and iterative process, especially on a project like Ashes. Moving forward, we will continue working hard on preparing for Alpha One, and giving you greater sight into the development of the systems and mechanics that go into creating what will be the greatest MMORPG.
    During these next few months, we’ll be working on the following for Alpha One:
    Backend infrastructure and netcode changes New Launcher preparation Performance improvements and optimizations Continued castle siege development and testing Continued character, animation, and environment art Continued system, UI, and content implementation ASHES OF CREATION APOCALYPSE - TESTING GROUND

    The data that we receive with Apocalypse is invaluable as an early testing grounds for many systems we are developing for Ashes of Creation. With Apocalypse, we want to get the Battle Royale game mode ready to be in a state where we can have it up and running 24/7. This requires us to finish the changes necessary from the testing done in December and January, but once it’s ready, it will allow us to gather a great deal more data, and to stress our backend infrastructure in ways that will prepare us for the MMORPG. Testing and development on Castle Sieges and Horde mode took a backseat to the fixes and refactoring that was necessary to address some of the data we saw from the early Battle Royale testing. Moving forward we will continue to work on those modes and will update you with testing times. With regards to the Compendium when we do reopen the servers, we’ll be resetting the time to zero as if we were at week one, but you’ll keep your level and rewards associated with those levels. As a reminder to those who are new, anything cosmetics you earn in Apocalypse will also be available on your Ashes of Creation MMORPG account when the game launches.
    During these next few months, we’ll be working on the following for Apocalypse:
    Integrate with the new backend infrastructure and netcode changes Integrate with the new launcher Continued implementation of Castle Siege and Horde game mode development - design, UI, animation, environment QA Testing Bug fixing WEBSITE, FORUMS, CUSTOMER SERVICE, AND ECOMMERCE

    In January 2019, we brought a new web team on board. It took some time to plan out their production schedule, but now they are caught up to speed and moving forward with changes and fixes that are much needed. We have also hired additional Customer Service representatives and will be cutting down response time for CS tickets.
    We will be doing the following within the next few months:
    Decrease the time users spend waiting for their Customer Service tickets to be resolved. Hiring new Customer Service Lead who will aid in creating Customer Service policies and running our new Customer Service Team Hiring new Customer Service Representatives Finalizing the creation of back-end Customer Service Tools Deploying the new referral system and migrating legacy referral data Finalizing SSO solution for forums and reopening forums Removing Xsolla and integrating Stripe and PayPal in its place Fixing website bugs, and planning for new website front-end design EVENTS

    I decided last week that it is best for the studio not to attend the PAX East event and instead stay focused on development. We do not have a large Marketing Team to help manage the booth, it takes live developers out of the office for that week and can sometimes include another week of downtime recovering. I feel that this time would be better spent working on the game. Although I will be attending the Game Developer Conference (GDC) in San Francisco along with a small group of Intrepid Studios staff in order to further relations regarding business development. Moving forward, we’ll be sharing our event plans earlier with detailed articles on how you can participate in what we have planned. The most memorable experiences of this journey so far for me has been attending these events and meeting our Glorious Community. As we enter into our Alphas and Betas, you can be sure we will be at future shows to meet with our players. ❤️

    Our goal is to regularly provide you with updates on the progress of development through videos, articles, and art assets in a more consistent way. Moving forward, and as you may have noticed, we will be utilizing our website (and eventually forums) for official updates and then posting those details to all of our social platforms. We hope that this will make things much easier to follow and allow you to keep up with the latest information regarding Ashes of Creation and Apocalypse.
    Going forward we are planning to do the following:
    We will be releasing new art pieces, articles, and a video each month. March 2019 will be nodes focused! We are working on a new video series called Dev Diaries. This series will let you get to know our team of developers, and go over the development of the game, covering a variety of systems - Nodes, Housing, Level Design, World Design, Wall Destruction, Concept Art, Modeling, Animation, and much more. As art is finalized for concepts, NPCs, mounts, armors, environments, and more, we’ll be sharing those assets along with details about them - whether that’s lore or information regarding the systems they’ll interact with. We’ll be releasing more in-depth articles that go into further details regarding the classes, systems, lore, content, and more. Live streams are scheduled for the last Friday of every month at 11:00 a.m. Pacific on Twitch to accommodate for more time zones, and uploaded on the following Saturday to YouTube if you miss it! As a reminder, don’t forget we have our next live stream on Friday, March 8, 2019 at 11:00 a.m. Pacific at  
    All of the above will be provided in a monthly email newsletter if you miss anything. Make sure the contact email you’ve provided in the User Info for your Profile is current so you receive the latest news and updates. Phoenix Initiative meetings will be the last Wednesday of every month at 11:00 a.m. Pacific to accommodate for more time zones, and recordings will be provided to all PI members. We’d like to start doing Fan Art Fridays! We love seeing all the amazing talent from our community. You can submit your fan art to community@intrepidstudios.com, but it must incorporate the following: a high res file, state that you are the creator of the artwork, state that you are allowing us to share your artwork, and provide us your social media links so that we can tag you if we share them on our social channels. All of the above will be provided in a monthly email newsletter if you miss anything. Make sure the contact email you’ve provided in the User Info for your Profile is current so you receive the latest news and updates.
    Phoenix Initiative meetings will be the last Wednesday of every month at 11:00 a.m. Pacific to accommodate for more time zones, and recordings will be provided to all PI members.
    We’d like to start doing Fan Art Fridays! We love seeing all the amazing talent from our community. You can submit your fan art to community@intrepidstudios.com, but it must incorporate the following: a high res file, state that you are the creator of the artwork, state that you are allowing us to share your artwork, and provide us your social media links so that we can tag you if we share them on our social channels.
    When I first set out on the journey to start Intrepid and build an MMORPG that all of us have dreamed of, my focus was on making a game that I could play. A game that I could be sure would elevate the ideas of risk vs reward, meaningful conflicts, no p2w monetization, and put the Massive back in MMORPG. A game that allows players to influence the shape of the world, to build from the ground up their civilization and become a meaningful actor in the stories they want to be part of. During the past 2 years since we first announced Ashes of Creation, our Glorious Community has grown so large, passionate, and supportive that it makes everything the team is working for that much more important. We want to create an experience that you will remember for years to come. We are committed to making an epic MMORPG and doing it right. Going forward, I will be writing a letter each quarter to keep you abreast of our progress, and goals. This is a community effort. Your participation and commitment to our development is what keeps us going!
    Thank you for your time and continued love and support. I look forward to seeing you in game soon.
    --Steven Sharif

    New Armor Skins

    New Armor Skins
    Thursday February 28th, 2019 These cosmetics were released for public consumption. To those uninitiated they largely re symbol the basic skins provided in the Battle Royal, but with new color changes. This said I'm just making this article short and sweet and posting the images and descriptions that Intrepid posted. 

    Every stitch is a silent prayer: a cry for protection and safety against a harsh world. The soft light is a wordless answer: pass through the night and go in peace.

    When blacksmiths work droplets of the setting sun into plate and steel, heroes need not fear the dark, nor blade, nor claw.

    Only the glow hints of something beyond the leather, stitching, and steel; but those who wear this armor hear the songs of the deep, and know they are guarded by things beyond the ken of mortal men.

    The Runeweavers of Verra believe that beauty lies where function meets form. The armor they make finds wanting for neither, and none would dismiss the beauty of their craft.

    Whats Really Going on In Ashes of Creation Community

    Whats Really Going on In Ashes of Creation Community
    So I felt it was about time I write an article here on Ashes of Creation Source that sits down and actually talks to people on the outside looking in, and current members of our community and the Ashes of Creation Community.  Trying to be "honest, and clear" about issues. As I believe inside the community or external you can see there are currently "issues". 
    One reason we've not had many articles come out in the past 3-4 months is because little content, streams, and announcements have come out. The community at large didn't embrace the APOC craze, and now streamers outside of the Ashes community who are more generalized MMO streamers are pointing at it as a big mistake. 
    First off for those not savvy to the term "APOC"  and its relationship to Ashes of Creation. APOC is the brand name for the Battle Royal, Siege Mode, and Horde mode that were being developed outside of the game. The community was told that they were a way to test functionality of the game before the Alpha 1. 
    Also, that they would have monetized cosmetics, and season passes like "Fortnite" allowing more cosmetics behind a payment. 
    We were told this didn't affect the MMORPG development. Now let me make this clear I am just a community member, not a Content Creator, Phoenix Initiative Member or prithee to any early access information. However, the general feel of the community is that APOC has affected the release of the Alpha 1 MMORPG. The focus on these "side products" instead of of the main project has irritated a large part of the community.
    1. The community largely being upset

    2. Long time vocal community members, Content Creators (some avoiding making content all together to avoid talking about this situation), and External Influences to paint Intrepid in a negative light.

    3. Made it a "i called it" situation for anything outside of there Oct 2019 scheduled road-map. 

    4. Three months of the forums being down, and website dysfunctional assets missing on shop to this date. 

    5. The things people bought still not showing up on there account

    6. BR, Siege, and Horde mode all 3 offline and Alpha 0/1 offline with nothing to look at or talk about for updates since early January. 

    This all said I think there is a lot of "hope" still in the community. That hope is that a soon to be released directors letter will address the future road-map.  This will make more realistic goals for the community at large.
    Ashes of Creation still can be the savior of the MMORPG world. It must however also come to terms with the promises it has made to the community that it cannot or will not uphold. The longer we keep the bandage on the more the community at large will fester, and become angry and lash out. The sooner we address the issues across the board with: transparent, clear, concise responses the better Intrepid Studios will do. In my humble opinion. 
    Companies only succeed with the communities they develop stand behind them. I for one am still with Intrepid Studios. It is becoming increasingly harder to give people reasons beyond "They expressed the intent to produce the MMORPG I've dreamt of." 

    First Cosmetics of the New Year

    First Cosmetics of the New Year

    To an Imperator every scar is a trophy, a tale of heroism immortalized in flesh. The armor they don mirrors their wild passion; it covers their vitals and leaves exposed a canvas for battle to carve its story.

    Unlike their timid, younger selves, Faybeasts on the cusp of maturity are intensely curious creatures. Many a passing adventurer has learned that an offering of food to the shimmering beasts brings good luck, as well as a friend for life.

    The greatest of the Ren’kai shieldbearers are impenetrable walls on the battlefield, able to block blade and arrow alike with a focus unending. Their towering shields bear the marks of each battle; every scratch and nick a life protected under their watch.

    Housing the creatures of Verra is no easy feat, but these stables are built to handle all manner of exotic beasts. Beastmasters from across the world marvel at the craftsmanship and comfort, and more than a few find themselves a little jealous of the animals housed within.

    As the Ochre Legion’s reputation grew, they sought beasts to ride that would leave their enemies quaking at the sight. With armored hide, sharpened teeth, and piercing claws, the Legion had finally found mounts as fearsome as themselves. It is said that a rider who forgets to feed his steed on time will never make the same mistake twice; it’s hard to forget a missing finger or two.

    When the Ren’kai first took to the seas of Verra, their fledgeling crafts were at the mercy of monsters in the black depths beneath the waves. Now their warships are matched in strength only by the ferocity of their design, and those that dwell below give a wide berth to the vessels sailing above.

    Patches for 24th-27th and some missing patches/issues

    Patches need more Patches
    So going into another weekend of testing the APOC Battle Royal we've got another round of Patch notes from Intrepid Studios. The patch notes seem to cover many wide ranging issues:
     Names going through the settings menu and other menu. Stair glitch (mage tower stairs are unable to be traveled down) quest tracking (persistent issues with several quest not tracking) friends disappearing from friends list inventory list showing wrong items moving while opening map on gryphon 11,000 exp bonus from weeklies not tracking for everyone didn't address ice boots glitch endless effect didn't address ready button glitch And many more....
    Our second Open Beta test of the year for Ashes of Creation Apocalypse will be live from Thursday, January 24, 2019 at 10:00 a.m. Pacific/6:00 p.m. UTC until Sunday, January 27, 2019 at 10:00 p.m. Pacific/6:00 a.m. UTC.
    You can join by registering for the open beta and downloading the latest patch. Yep, it’s that easy!
    During this next test, we’ll be testing the following:
    Network issues during matches Performance of the server VOIP service stability Bug fixes Testing our Solo and Squad Battle Royale Game Modes If you encounter any bugs, please continue to use our new Bug Form. This helped our Quality Assurance Team during our last beta test, and we’d like to continue to use it as it has allowed us to get issues to our Development Team much faster.
    We’ll see you on the battlefield, and don’t forget, you can keep up-to-date on all the Ashes of Creation news by following us on our social channels on Twitter and Facebook!
    Mini map stays grey when loading into the match sometimes.
    No-fill option button does not work.
    If you encounter this issue, please reset your password to a new password and avoid special characters.
    Password Invalid for website, but not for Game Launcher: Some accounts are able to access the game with their login information on the game launcher, but not on the website.
    If you encounter any of the below issues, please put in a Customer Service Ticket. If you already have a ticket in our system, please be patient. We have added additional personnel to our Customer Service Team, but due to the influx of tickets, our response time is a bit delayed. We appreciate your patience.
    Invalid Input Parameter: Attempts to log in are disrupted by an Invalid parameter message. Missing Embers: Ember purchases were not transferred, or applied correctly to the account. Missing Package: Previously owned packages were not successfully migrated. Missing Package: Previously owned packages were not successfully migrated. Limbo Account: Certain accounts are not generating a Password Reset. Players have provided screenshots of their email verification to confirm the issue is not user error. Forced Username change error: Users whose usernames contain a special character are prompted to change their username on their first login. Some players are reporting that once they log out of their account with a changed username, they are no longer able to log back in using their old special character username, or their new username. Password Invalid for website, but not for Game Launcher: Some accounts are able to access the game with their login information on the game launcher, but not on the website. Legendary Path not unlocked for backers: Alpha 1 backers are entitled to a lifetime legendary path unlock. Multiple player reports are coming in that this feature was not given to their account. Referrals are not showing up properly on account page.

    Fixed bug with animation cancelling using emotes. Fix for falling through the ground on death. Fixed a bug that gave kill credit if PC died to self ownage, to the storm, or to gravity. (What goes up, must come down…) Fixed issue where weapon scopes displayed unintended surroundings in windowed modes. Fixed offset when players drop items. Fixed an issue causing some doors to only be damaged from one side. Fixed an issue that moved the crosshair when swapping between hip fire and ADS with the crossbow. USER INTERFACE
    Updating short descriptions for kill with weapon quests to clarify who is killing whom and with what. Fixed an issue where Inventory window was cut-off with small window resolutions. Implement a region selection window which displays ping, and other useful information for players. Added “No Fill” option button. (Doesn’t currently work, but in the future, if the checkbox is enabled, and a party is not completely filled, the party will not get assigned random players to fill their party.) Players who are not leaders in a party should not be able to select regions. Use ping functionality to initially select the users region. Player is able to purchase a Compendium level before purchasing the Compendium. Fixed UI bug that resets region selection in lobby after a match Added section for controller mapping in settings ART
    Updated all armor set skin weights with mesh fixes for clipping issues. Fixed a bug where “A proper salute” was not playing the correct animation. Added foliage texture optimization. Added texture optimization, fixing duplicate materials on some static meshes. Added logic for footsteps and missing lava cue. Flattened Landscape under Crystal Canyon tribal assets that players were getting stuck in. Raised terrain underwater plane in the Crystal Canyon area to prevent the player from crouching under it. Collision now hugs the mesh much more closely. The player still can't go under the sides standing, but that is because of the player capsule, not the dock collision. Added optimization for crystal rock texture. Added optimization for tree bark. Reduced wind strength and speed, provides a more natural look to tree animations Adding debris to engine and puddles. Updated lighting Texture optimization and material cleanup Fixed projectile trails. They should both clean up more reliably and represent the actual projectile's trajectory much more closely. Made tweaks to armor heal 01 & 02 animations. Fixed terrain bugs in Under-realm AUDIO
    Updates to storm audio Added sounds for focusing sonic bow Added variations to meteor volume impact & explode

    New direct Community Manager

    New Community Manager
    The new community "Senior Community Manager" or direct leason with the community.
    Greetings, Ashes of Creation community!
    My name is Sarah Flanagan (a.k.a. LieutenantToast), and I’m the new Senior Community Manager here at Intrepid Studios. I am so excited to be joining the Ashes of Creation team!
    What does being a “community manager” here on Ashes of Creation mean? Simply put, it means I get to spend most of my time hanging out with you! I’ll be taking point on reading and responding to your feedback everywhere you interact with us (whether you’re a fan of Facebook, Twitter, Twitch, Discord, Reddit, snail mail, smoke signal, etc...). I’ll also be taking the lead on creating and running other fun in-game and IRL community events (more on that in future posts).
    Today is my first day, so I definitely have some catching up to do, but my goal is to bridge the gap between the development team and the community (that’s you!) with clear, concise, and consistent communication. Fair warning though: I LOVE a good pun.
    A quick background on me: I’m joining the Ashes of Creation team after spending the past 3 years working as a Community Manager for both MMOs and battle royale games, from Early Access to launch. My passion for gaming isn’t just professional though; I played every MMO I could get my hands on growing up, and continue to play a few of my favorites to this day. That’s why getting the opportunity to work on Ashes of Creation is such a dream come true for me - I get to go back to the roots of what made me fall in love with video games in the first place.
    Enough about me - I’m so excited to dive in and start meeting you all! Please feel free to reach out to me directly here or on Discord if you have any questions. I’m LieutenantToast everywhere, and let’s play some games 🙂
    Lots of love,
    Sarah “LieutenantToast” Flanagan

    Ashes Stream 1/11/19 3PM PDT

    Ashes Stream 1/11/19 3PM PDT
    Testing BR - - - January 11th, 9AM PDT - January 13th 10PM PDT
    There will be downtime today January 11th with a brief patch.
    This was the first stream with Margaret Krohn was with the community (this is her first week). They will be announcing a new senior community manager soon. 
    In December they launched the "open beta" of the Battle Royal on APOC. However, due to issues with that launch Intrepid took that launch back, and decided to relaunch in February 2019. 
    Did bug fix for our issues pre-January 11th. They are asking that all people directly message the Q&A Team with all BR bugs that you see from now on. 
    Affiliate program all data is there the credit will only accrue based on persons migrating over to the new website. 
    New additions to web team working with there internal web team. Working on issues with website. The 502 errors are fixed, assets should now show under your account. If not please contact the support.
    Data Collecting: website log on, account activity, download flow, performance of servers, combat logs, solo and squads "not duos" (you'll be in Que forever).
    Two Siege maps currently "Milnar" the dwarven keep. a lot of ways to go under the keep. The walls are big strong and sturdy situated on a mountain side. 
    Korgan castle which is the ancient human castle. 
    Items: Traps, Powder Kegs, trebuchets, battering rams, catapults.
    The siege will work about getting into the keep or defending the castle from being entered. There will be capture points that will extend the encounters, and allow new spawn points. 
    Channeling on a final relic will cause victory for the attacking side, defenders will want to take out siege weapons, and push them back.
    Testing this in the match making Sieges to see what core functionality based. 
    Upon death you have a re-spawn timer and re-spawn with a pool of your allies. Each class will have a set amount of health, and armor pool. If you lose your armor you can regenerate it through the assistance of the Engineer. Armor will not function as a pool in AOC it will be a pool in Siege mode. 
    Abilities will use mana and stamina more often than they do currently in BR, and the Siege will have mana regeneration vs mana drops.
    There is not yet a duel wielding class for siege mode. 
    When you get into the siege mode you'll want to balance the classes you select and will see how many people have selected what. So try to stay distributed.
    Will you be able to change classes in siege during it? Class switching at this time is unlikely, but no final decision. 
    Will APOC be running after MMORPG launches? Yes.

    Classes in Siege Mode

    Defensive teleport in and out of battle, decoys, flame thrower ability, The abilities would be more effective against armor than the health

    Damage more direct damage, and they will be more HP focused, Grappling hook to get on high places, can shoot people from afar. Guided arrow ability pilot arrow to go around corners etc. 

    More traditional sword and board. Damage mitigation. Has a guardian pull, throw spears and drag people to them. Mobile shield attached to character exploding depending on damage absorbed.
    Melee in nature
    Weapon Master

    Get in front disrupt front lines, get people through. There will be a leap effect that comes with a super hero ground pound. Gets them into the fight quickly. Spin to win whirl wind. 
    Melee in nature

    Augment mana for players and replenish this for players and repair siege equipment. Pre-fall class. Wont see an engineer proper in Ashes of Creation. Primary weapon earthquake bolt. Ground pounds and shakes and disrupts enemy actions. Gismo of egress any ally who steps on this gets a one time cat-fall use. 
    High Priest

    Health and Stamina replenishing those for players. Any ally the scepter this class uses will be healed, and any enemy will take damage. Pools you can lay down. Divine Form - - ultimate ability increased damage mitigation, heal allies around, and damage enemies around.
    (Updating Live)

    Ashes Savior is here?

    Ashes Savior is here?
    Today is the day the new Community Management Lead came on staff Margaret Krohn appeared on the scene answering questions about what her being a part of the community means, and outlining what she wants to do with the community development going forward. 
    "Hello Glorious Ashes of Creation Community
    I am Margaret Krohn the new Community Marketing Lead for Intrepid Studios, I will be working on all of Intrepid Studios intellectual properties, leading our Community and Marketing Teams.
    Here a little job description to help y'all understand a little bit of what i'll be working on Developing and leading the community and marketing teams strategies in line with company objectives. Managing communications, PR, social media, events and content creation. Coordinating planning and implementing marketing campaigns. There are certain to be more hats i will wear but that should cover the gist of what i will be doing here at Intrepid Studios. 
    I come from a long background of gaming as i started as a little kid playing board games, growing into video games with Atari, Nintendo, and Sega. From there, the love for games only continued to grow as technology continued to advance. I started playing DOS games, and as gaming graphics progressed. I delved into RPGs, FPSs, and RTSs but my love has always been MMORPGs. In 1999 I fell in love with Everquest, and now I have played every major MMORPG that exists. 
    I also join the team with 13 years of professional work history in the game industry, from working in QA to game design for 6 years to community management and video production. I have an eye for detail and as anyone who knows me, I am very organized. I hope to bring my expertise to the table and help provide you all with a plethora of content. 
    Since Intrepid strives to be as transparent a company as possible. I will be taking you along my journey and be very open about what i am working on this first week will be:
    Setting up Branding Guidelines for Intrepid Studios, Ashes of Creation, and Apocalypse. Organizing and Cleaning up our Social Media Channels and the types of content that will be delivered upon them. This includes the following: Discord, Twitter, Facebook, Instagram, YouTube, Twitch, Forums, and the Website. I am a huge believer that all information should funnel from the main website, and forums out to social. I believe that Reddit should be primarily run via the community, so i will be working with the moderators here  to adjust things in regards to this.  Working with our producers to setup a content roadmap for the next six months in order to determine our schedule accordingly - Maybe you'll get that node 3 video. Then scheduling weekly / bi-weekly / monthly meetings (pending on current development phase) to update the calender and keep us all on track.  Construct playtest schedules and feedback loops in order to make sure that we are getting the most out of our tests and that feedback can be funneled to the developers in a manner that is helpful. Working with our Marketing Team to ensure they are aware of our content schedule release, and the things we would like to address through these mediums. Building our Community Team to Ensure they are aware of our content schedule release, and the things we would like to address through these mediums.  Constructing Community Team - Yes, i am not the only one who you'll be seeing join the Intrepid Studios family. Constructing Community Guidelines with the Community Team, volunteer moderators, and moderators (don't worry, they won't be that harsh, but things do need to change, and you all know that). Organizing Community Team meetings, and collaborating with them in order to determine who will be working on specified content, and social channels. Organize volunteer moderators, and moderators meetings, and cooperating with them in order for them to have the power to act upon the Community Guidelines. Now to get to the fun! Normally, I would do a Q&A via the forums, but our forums are currently under maintenance as you all know, so I thought Reddit would work just as well. 
    Feel Free to ask me almost anything, and ill do my best to answer your questions when im not in meetings.
    So after reading this It looks like a like the major blaring issue that content creators and community members have wanted addressed is being addressed, and that is "communication". If this holds out and what she says comes to pass in the upcoming days, weeks, and months. I truly believe we have met our savior. 
    (I will be writing some of the questions up under general discussion under the website forums).

    Ashes of Creation News in the New Year

    Ashes of Creation  Update
    New Videos 
    So since our Halloween update there have been more streams showing more game-play.
    The December 6th video showed us what the Ashes of Creation Siege game-play would look like. Currently this has been pushed back by Steven on launch date as of today, and were waiting for the date of release for testing again. It will provide 20 v 20 and larger potential castle siege defense attacks.
    December 6th
    The December 13th Video for the future Alpha 1 coming up this year in Q1 2019. They've shown us more of what the Battle Royals active combat system will look like in the live run of the Alpha 1, as well as they showed us a test run of the Alpha 1 mechanics in the Battle Royals City for some basic quests. 
    December 13th

     New Website
    We recently transitioned to a new website for Ashesofcreation.com. Currently, there has been a lot of issue with its stability. Major issues including: 502 errors going from section to section requiring refresh to re-enter the site, issues logging into existing accounts for ashes of creation, issues with assets purchased in the past attached to the account not showing up, embers purchased not showing up, issues with the inability to purchase the winter cosmetics currently as of the transfer to the new site, and finally issues with the forums having not been up now for nearly a month. 
    This long list of issues has caused quite a lot of conversation in the community. Steven the CEO of Intrepid Studios stated recently by the end of the first week in January that the website would be functional. It is currently Friday of that week and functionality is not normalized. So it is the expectation of this writer that the website will require more time to be fully functional once more like the previous site, and all assets customers have purchased to be reported. 
    New Community Manager
    The intrepid team has hired a new community manager for and they will be stepping in on the 7th. This is on the back of multiple Community managers, and new moderation staff being brought on by my.com, and mail.ru for the markets they are distributing for.
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